| System.Void onAssetBundleDownloaded( |
| ) |
UnityExtension:not implemented yet
| bundleName string | no documentation |
System.Void
| System.Void onChangeMode3D( |
| ) |
UnityExtension:triggered when Quattro3D::SetMode3D
| threed System.Bool | 3D |
System.Void
| System.Void onLevel3DEnter( |
| ) |
UnityExtension:triggered when a level is entered
| levelName System.String | levelName |
System.Void
| System.Void onLevel3DLoaded( |
| ) |
UnityExtension: triggered when a level is loaded
| levelName System.String | levelName |
System.Void
UnityExtension:Quattro3D ready
System.Void
-
System.Void
| System.Void onServerSetPlayerX( |
| ) |
UnityExtension:onServerSetPlayerX
x -
System.Void
| System.Void onServerSetPlayerY( |
| ) |
UnityExtension:onServerSetPlayerY
x -
System.Void
| System.Void onServerSetPlayerZ( |
| ) |
UnityExtension:onServerSetPlayerZ
x -
System.Void
| System.Void OnAnimationEvent( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddOnAnimationEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered prm - |
System.Void
| System.Void OnBeginDrag( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddDraggableEventsHandler(GameObject go) to get triggered DEPRECATED
| go | gamobject on which it is triggered eventData - |
System.Void
| System.Void OnClick( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(Button button) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
System.Void
| System.Void OnClientConnected( |
| ) |
UnityExtension:this event needs Quattro3D::MLAPIEventListenerProxy::AddMLAPIEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) clientId - |
System.Void
| System.Void OnClientDisconnected( |
| ) |
UnityExtension:this event needs Quattro3D::MLAPIEventListenerProxy::AddMLAPIEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) clientId - |
System.Void
| System.Void OnCollisionEnter( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision | collision |
System.Void
| System.Void OnCollisionEnter2D( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision2D | collision |
System.Void
| System.Void OnCollisionExit( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision | collision |
System.Void
| System.Void OnCollisionExit2D( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision2D | collision |
System.Void
| System.Void OnCollisionStay( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision | collision |
System.Void
| System.Void OnCollisionStay2D( |
| ) |
UnityExtension: this event needsQuattro::EventManager::addoncollisionhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collision2D | collision |
System.Void
| System.Void OnConnectionRequest( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) request - |
System.Void
| System.Void OnControllerColliderHit( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addoncontrollercolliderhithandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.ControllerColliderHit | controllerColliderHit |
System.Void
| System.Void OnDrag( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddDraggableEventsHandler(GameObject go) to get triggered DEPRECATED
| go | gamobject on which it is triggered eventData - |
System.Void
| System.Void OnEndDrag( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddDraggableEventsHandler(GameObject go) to get triggered DEPRECATED
| go | gamobject on which it is triggered eventData - |
System.Void
| System.Void OnEndEdit( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(InputField inputField) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| text System.String | new text |
System.Void
UnityExtension:function triggered on each unity physic frame on every weapon
npc
System.Void
| System.Void onHierarchySelectionChanged( |
| ) |
UnityExtension:this event needs Quattro::InspectorExtensions::AddOnHierarchySelectionChangedEvent() to get triggered
| go | selected transform selection - |
System.Void
| System.Void OnNetworkLatencyUpdate( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) peer - latency - |
System.Void
| System.Void OnNetworkReceive( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) peer - reader - deliveryMethod - |
System.Void
| System.Void OnNetworkReceiveUnconnected( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) remoteEndPoint - reader - messageType - |
System.Void
| System.Void OnPeerConnected( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) peer - |
System.Void
| System.Void OnPeerDisconnected( |
| ) |
UnityExtension:this event needs Quattro3D::INetEventListenerProxy::AddLiteNetLibEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) peer - disconnectInfo - |
System.Void
| System.Void OnTriggerEnter( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider | collider |
System.Void
| System.Void OnTriggerEnter2D( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider2D | collider |
System.Void
| System.Void OnTriggerExit( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider | collider |
System.Void
| System.Void OnTriggerExit2D( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider2D | collider |
System.Void
| System.Void OnTriggerStay( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider | collider |
System.Void
| System.Void OnTriggerStay2D( |
| ) |
UnityExtension:this event needs Quattro::EventManager::addontriggerhandlerto(gameobject,layer) to get triggered
| go | gameobject on which it is triggered |
| prm1 UnityEngine.Collider2D | collider |
System.Void
| System.Void onUnnamedMessage( |
| ) |
UnityExtension:this event needs Quattro3D::MLAPIEventListenerProxy::AddMLAPIEventHandlerTo(GameObject go) to get triggered
| go | gamobject on which it is triggered so you can use this.catcheventobject(this.go) clientId - mess - |
System.Void
UnityExtension:function triggered on each frame on every weapon
npc
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(Toggle toggle) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| value System.Int32 | true or false |
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(InputField inputField) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| text System.String | new text |
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(Scrollbar ScrollBar) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| value System.Single | new scrollbar pos |
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(ScrollRect scrollRect) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| value UnityEngine.Vector2 | true or false |
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(Slider slider) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| value System.Single | new slider pos |
System.Void
| System.Void OnValueChanged( |
| ) |
UnityExtension:this event needs Quattro::EventManager::AddEventHandlerTo(Toggle toggle) to get triggered DEPRECATED
| go | gamobject on which it is triggered |
| value System.Boolean | true or false |
System.Void