Variables
quattro3d::​allowmode3d
static readonly quattro3d::allowmode3d
quattro3d::​internalextensions3d::​oldplayersystemenabled
static System.Boolean quattro3d::internalextensions3d::oldplayersystemenabled

UnityExtension:obsolete, Old player movement system,

quattro3d::​internalextensions3d::​syncserverplayerstransformfromquattrolegacysystem
static System.Boolean quattro3d::internalextensions3d::syncserverplayerstransformfromquattrolegacysystem

UnityExtension:used when trying to make litenetlib code authoritative to move serverplayers,

quattro3d::​ismode3d
static readonly quattro3d::ismode3d
quattro3d::​playercamera::​instance
static UnityEngine.Quattro3D.PlayerCamera quattro3d::playercamera::instance
quattro3d::​rendersettings3d::​maincamera
static readonly UnityEngine.Quattro3D.PlayerCamera quattro3d::rendersettings3d::maincamera
Functions
quattro3d::​getowner
static TServerPlayer GetOwner(
GameObject go
)

returns player,serverplayer of npc parent of this gameobject, or a parent of this gameobject, if any

Parameters
go

no description

Returns

TServerPlayer

quattro3d::​internalextensions3d::​create
static UnityEngine.Quattro3D.InternalExtensions3D Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.InternalExtensions3D

quattro3d::​internalextensions3d::​fromassetbundle
static UnityEngine.Quattro3D.InternalExtensions3D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.InternalExtensions3D

quattro3d::​partitionsystem::​create
static UnityEngine.Quattro3D.PartitionSystem Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​fromassetbundle
static UnityEngine.Quattro3D.PartitionSystem CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​getnearesttile
static UnityEngine.Quattro3D.Tiles.Tile GetNearestTile(
UnityEngine.Vector3 position
)

UnityExtension:set object culling,

Parameters
position
UnityEngine.Vector3

no documentation

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d::​partitionsystem::​setpartitionloopnumberofchunks
static System.Void SetPartitionLoopNumberOfChunks(
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsLeft,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsRight,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsUp,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsDown,
System.Int32 numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
)

UnityExtension:set object culling,

Parameters
numberOfChunksToLoadAroundPositionForGraphicsLeft
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsRight
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsUp
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsDown
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
System.Int32

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopnumberofchunksautomaticfromcamerafrustrum
static System.Void SetPartitionLoopNumberOfChunksAutomaticFromCameraFrustrum(
UnityEngine.Camera cam,
System.Boolean doset
)

UnityExtension:set object culling from camera, not implemented atm,

Parameters
cam
UnityEngine.Camera

no documentation

doset
System.Boolean

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopobjecttofollow
static System.Void SetPartitionLoopObjectToFollow(
UnityEngine.GameObject objectToFollow
)

UnityExtension:culling is based on this pbject,

Parameters
objectToFollow
UnityEngine.GameObject

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​unsetpartitionloopobjecttofollow
static System.Void UnsetPartitionLoopObjectToFollow()

UnityExtension:unset object for culling, back to normal, aka base on player,

Returns

System.Void

quattro3d::​playercamera::​create
static UnityEngine.Quattro3D.PlayerCamera Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PlayerCamera

quattro3d::​playercamera::​fromassetbundle
static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PlayerCamera

quattro3d::​rendersettings3d::​create
static UnityEngine.Quattro3D.RenderSettings3D Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​enableallpointlight
static System.Void EnableAllPointLight(
System.Boolean enable
)

System.Boolean enable-no documentation

Parameters

enable -

Returns

System.Void

quattro3d::​rendersettings3d::​fromassetbundle
static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​overridepointlightsintensity
static System.Void OverridePointLightsIntensity(
System.Single level
)

System.Single level-no documentation

Parameters

level -

Returns

System.Void

quattro3d::​rendersettings3d::​overridepointlightsrange
static System.Void OverridePointLightsRange(
System.Single range
)

System.Single range-no documentation

Parameters

range -

Returns

System.Void

quattro3d::​setmode3d
static void SetMode3D(
bool threed
)

switch between 2d and 3d rendering

Parameters
threed
bool

3d on

Returns

void

quattro3d::​tilesmanagement::​create
static UnityEngine.Quattro3D.TilesManagement Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.TilesManagement

quattro3d::​tilesmanagement::​findtileinparent
static UnityEngine.Quattro3D.Tiles.Tile FindTileInParent(
UnityEngine.Transform tr
)

UnityExtension:recursive parent lookup for Tile,

Parameters
tr
UnityEngine.Transform

no documentation

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d::​tilesmanagement::​fromassetbundle
static UnityEngine.Quattro3D.TilesManagement CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.TilesManagement

quattro3d::​timeofdayextension::​create
static UnityEngine.Quattro3D.TimeOfDayExtension Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.TimeOfDayExtension

quattro3d::​timeofdayextension::​enabledynamicsky
static System.Void EnableDynamicSky(
System.Boolean enable
)

UnityExtension:EnableDynamicSky,

Parameters
enable
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​fromassetbundle
static UnityEngine.Quattro3D.TimeOfDayExtension CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.TimeOfDayExtension

quattro3d::​timeofdayextension::​getdynamicskyfeaturelist
static System.String GetDynamicSkyFeatureList()

UnityExtension:GetDynamicSkyFeatureList,

Returns

System.String

quattro3d::​timeofdayextension::​getdynamicskytime
static System.Single GetDynamicSkyTime()

UnityExtension:GetDynamicSkyTime,

Returns

System.Single

quattro3d::​timeofdayextension::​gettimeofdaymaterial
static UnityEngine.Material GetTimeOfDayMaterial()

UnityExtension:GetTimeOfDayMaterial,

Returns

UnityEngine.Material

quattro3d::​timeofdayextension::​setdynamicskyautoincrement
static System.Void SetDynamicSkyAutoIncrement(
System.Boolean doIncrement
)

UnityExtension:SetDynamicSkyAutoIncrement,

Parameters
doIncrement
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskyautoincrementspeed
static System.Void SetDynamicSkyAutoIncrementSpeed(
System.Single speed
)

UnityExtension:SetDynamicSkyAutoIncrementSpeed,

Parameters
speed
System.Single

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskyfeature
static System.Void SetDynamicSkyFeature(
System.String profileFeatureKey,
System.Boolean enabled
)

UnityExtension:SetDynamicSkyFeature,

Parameters
profileFeatureKey
System.String

no documentation

enabled
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskytime
static System.Void SetDynamicSkyTime(
System.Single time
)

UnityExtension:SetDynamicSkyTime,

Parameters
time
System.Single

no documentation

Returns

System.Void

Quattro3D::​PlayerCamera
MonoBehaviour
Quattro3D::​PlayerCamera

class:/TYPE/UnityEngine.Quattro3D.PlayerCamera//, can be loaded from an assetbundle using Quattro3D::PlayerCamera::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
cam
UnityEngine.Camera cam
camrotationspeed
System.Single camrotationspeed
dephtnormalcam
UnityEngine.Camera dephtnormalcam
dephtnormalsrtt
UnityEngine.RenderTexture dephtnormalsrtt
freecam
System.Boolean freecam
positionrelativetoplayer
System.Boolean positionrelativetoplayer
positionspeed
System.Single positionspeed
quattro3d::​playercamera::​instance
static UnityEngine.Quattro3D.PlayerCamera quattro3d::playercamera::instance
relativeposition
UnityEngine.Vector3 relativeposition
relativerotation
UnityEngine.Vector3 relativerotation
rotationrelativetoplayer
System.Boolean rotationrelativetoplayer
rotationspeed
System.Single rotationspeed
skybox
UnityEngine.Skybox skybox
thirdpersoncamera
System.Boolean thirdpersoncamera
thirdpersoncamerabaseposition
UnityEngine.Vector3 thirdpersoncamerabaseposition
thirdpersoncamerabaserotation
System.Single thirdpersoncamerabaserotation
thirdpersoncameralerpplayertocameraposition
System.Single thirdpersoncameralerpplayertocameraposition
thirdpersoncameralerpplayertocamerarotation
System.Single thirdpersoncameralerpplayertocamerarotation
Functions
makecameradephttexture
System.Void MakeCameraDephtTexture(
System.Int32 width,
System.Int32 height
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation height -

Returns

System.Void

movecamera
System.Void MoveCamera()
Returns

System.Void

quattro3d::​playercamera::​create
static UnityEngine.Quattro3D.PlayerCamera Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PlayerCamera

quattro3d::​playercamera::​fromassetbundle
static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PlayerCamera

start
System.Void Start()
Returns

System.Void

start3drendering
System.Void Start3DRendering()
Returns

System.Void

starttransitionimageeffect
System.Void StartTransitionImageEffect(
System.Int32 effect,
System.Single duration
)

System.Int32 effect-no documentation

Parameters
effect
System.Int32

no documentation duration -

Returns

System.Void

update
System.Void Update()
Returns

System.Void

Quattro3D::​InternalExtensions3D
UnityObjectLink
Quattro3D::​InternalExtensions3D

class:/TYPE/UnityEngine.Quattro3D.InternalExtensions3D/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::InternalExtensions3D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
quattro3d::​internalextensions3d::​oldplayersystemenabled
static System.Boolean quattro3d::internalextensions3d::oldplayersystemenabled

UnityExtension:obsolete, Old player movement system,

quattro3d::​internalextensions3d::​syncserverplayerstransformfromquattrolegacysystem
static System.Boolean quattro3d::internalextensions3d::syncserverplayerstransformfromquattrolegacysystem

UnityExtension:used when trying to make litenetlib code authoritative to move serverplayers,

Functions
quattro3d::​internalextensions3d::​create
static UnityEngine.Quattro3D.InternalExtensions3D Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.InternalExtensions3D

quattro3d::​internalextensions3d::​fromassetbundle
static UnityEngine.Quattro3D.InternalExtensions3D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.InternalExtensions3D

Quattro3D::​PartitionSystem
UnityObjectLink
Quattro3D::​PartitionSystem

class:/TYPE/UnityEngine.Quattro3D.PartitionSystem/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::PartitionSystem::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
quattro3d::​partitionsystem::​create
static UnityEngine.Quattro3D.PartitionSystem Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​fromassetbundle
static UnityEngine.Quattro3D.PartitionSystem CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.PartitionSystem

quattro3d::​partitionsystem::​getnearesttile
static UnityEngine.Quattro3D.Tiles.Tile GetNearestTile(
UnityEngine.Vector3 position
)

UnityExtension:set object culling,

Parameters
position
UnityEngine.Vector3

no documentation

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d::​partitionsystem::​setpartitionloopnumberofchunks
static System.Void SetPartitionLoopNumberOfChunks(
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsLeft,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsRight,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsUp,
System.Int32 numberOfChunksToLoadAroundPositionForGraphicsDown,
System.Int32 numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
)

UnityExtension:set object culling,

Parameters
numberOfChunksToLoadAroundPositionForGraphicsLeft
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsRight
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsUp
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForGraphicsDown
System.Int32

no documentation

numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles
System.Int32

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopnumberofchunksautomaticfromcamerafrustrum
static System.Void SetPartitionLoopNumberOfChunksAutomaticFromCameraFrustrum(
UnityEngine.Camera cam,
System.Boolean doset
)

UnityExtension:set object culling from camera, not implemented atm,

Parameters
cam
UnityEngine.Camera

no documentation

doset
System.Boolean

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​setpartitionloopobjecttofollow
static System.Void SetPartitionLoopObjectToFollow(
UnityEngine.GameObject objectToFollow
)

UnityExtension:culling is based on this pbject,

Parameters
objectToFollow
UnityEngine.GameObject

no documentation

Returns

System.Void

quattro3d::​partitionsystem::​unsetpartitionloopobjecttofollow
static System.Void UnsetPartitionLoopObjectToFollow()

UnityExtension:unset object for culling, back to normal, aka base on player,

Returns

System.Void

Quattro3D::​RenderSettings3D
UnityObjectLink
Quattro3D::​RenderSettings3D

class:/TYPE/UnityEngine.Quattro3D.RenderSettings3D//, can be loaded from an assetbundle using Quattro3D::RenderSettings3D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
quattro3d::​rendersettings3d::​maincamera
static readonly UnityEngine.Quattro3D.PlayerCamera quattro3d::rendersettings3d::maincamera
Functions
quattro3d::​rendersettings3d::​create
static UnityEngine.Quattro3D.RenderSettings3D Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​enableallpointlight
static System.Void EnableAllPointLight(
System.Boolean enable
)

System.Boolean enable-no documentation

Parameters

enable -

Returns

System.Void

quattro3d::​rendersettings3d::​fromassetbundle
static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.RenderSettings3D

quattro3d::​rendersettings3d::​overridepointlightsintensity
static System.Void OverridePointLightsIntensity(
System.Single level
)

System.Single level-no documentation

Parameters

level -

Returns

System.Void

quattro3d::​rendersettings3d::​overridepointlightsrange
static System.Void OverridePointLightsRange(
System.Single range
)

System.Single range-no documentation

Parameters

range -

Returns

System.Void

Quattro3D::​TilesManagement
UnityObjectLink
Quattro3D::​TilesManagement

class:/TYPE/UnityEngine.Quattro3D.TilesManagement/UnityExtension:TilesManagement, /, can be loaded from an assetbundle using Quattro3D::TilesManagement::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
quattro3d::​tilesmanagement::​create
static UnityEngine.Quattro3D.TilesManagement Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.TilesManagement

quattro3d::​tilesmanagement::​findtileinparent
static UnityEngine.Quattro3D.Tiles.Tile FindTileInParent(
UnityEngine.Transform tr
)

UnityExtension:recursive parent lookup for Tile,

Parameters
tr
UnityEngine.Transform

no documentation

Returns

UnityEngine.Quattro3D.Tiles.Tile

quattro3d::​tilesmanagement::​fromassetbundle
static UnityEngine.Quattro3D.TilesManagement CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.TilesManagement

Quattro3D::​TimeOfDayExtension
UnityObjectLink
Quattro3D::​TimeOfDayExtension

class:/TYPE/UnityEngine.Quattro3D.TimeOfDayExtension/TimeOfDayExtension extensions, /, can be loaded from an assetbundle using Quattro3D::TimeOfDayExtension::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
quattro3d::​timeofdayextension::​create
static UnityEngine.Quattro3D.TimeOfDayExtension Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.TimeOfDayExtension

quattro3d::​timeofdayextension::​enabledynamicsky
static System.Void EnableDynamicSky(
System.Boolean enable
)

UnityExtension:EnableDynamicSky,

Parameters
enable
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​fromassetbundle
static UnityEngine.Quattro3D.TimeOfDayExtension CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.TimeOfDayExtension

quattro3d::​timeofdayextension::​getdynamicskyfeaturelist
static System.String GetDynamicSkyFeatureList()

UnityExtension:GetDynamicSkyFeatureList,

Returns

System.String

quattro3d::​timeofdayextension::​getdynamicskytime
static System.Single GetDynamicSkyTime()

UnityExtension:GetDynamicSkyTime,

Returns

System.Single

quattro3d::​timeofdayextension::​gettimeofdaymaterial
static UnityEngine.Material GetTimeOfDayMaterial()

UnityExtension:GetTimeOfDayMaterial,

Returns

UnityEngine.Material

quattro3d::​timeofdayextension::​setdynamicskyautoincrement
static System.Void SetDynamicSkyAutoIncrement(
System.Boolean doIncrement
)

UnityExtension:SetDynamicSkyAutoIncrement,

Parameters
doIncrement
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskyautoincrementspeed
static System.Void SetDynamicSkyAutoIncrementSpeed(
System.Single speed
)

UnityExtension:SetDynamicSkyAutoIncrementSpeed,

Parameters
speed
System.Single

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskyfeature
static System.Void SetDynamicSkyFeature(
System.String profileFeatureKey,
System.Boolean enabled
)

UnityExtension:SetDynamicSkyFeature,

Parameters
profileFeatureKey
System.String

no documentation

enabled
System.Boolean

no documentation

Returns

System.Void

quattro3d::​timeofdayextension::​setdynamicskytime
static System.Void SetDynamicSkyTime(
System.Single time
)

UnityExtension:SetDynamicSkyTime,

Parameters
time
System.Single

no documentation

Returns

System.Void