UnityExtension:obsolete, Old player movement system,
UnityExtension:used when trying to make litenetlib code authoritative to move serverplayers,
| static TServerPlayer GetOwner( |
| ) |
returns player,serverplayer of npc parent of this gameobject, or a parent of this gameobject, if any
| go | no description |
TServerPlayer
Constructor replaces new;
UnityEngine.Quattro3D.InternalExtensions3D
| static UnityEngine.Quattro3D.InternalExtensions3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.InternalExtensions3D
Constructor replaces new;
UnityEngine.Quattro3D.PartitionSystem
| static UnityEngine.Quattro3D.PartitionSystem CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.PartitionSystem
| static UnityEngine.Quattro3D.Tiles.Tile GetNearestTile( |
| ) |
UnityExtension:set object culling,
| position UnityEngine.Vector3 | no documentation |
UnityEngine.Quattro3D.Tiles.Tile
| static System.Void SetPartitionLoopNumberOfChunks( |
| ) |
UnityExtension:set object culling,
| numberOfChunksToLoadAroundPositionForGraphicsLeft System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsRight System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsUp System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsDown System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles System.Int32 | no documentation |
System.Void
| static System.Void SetPartitionLoopNumberOfChunksAutomaticFromCameraFrustrum( |
| ) |
UnityExtension:set object culling from camera, not implemented atm,
| cam UnityEngine.Camera | no documentation |
| doset System.Boolean | no documentation |
System.Void
| static System.Void SetPartitionLoopObjectToFollow( |
| ) |
UnityExtension:culling is based on this pbject,
| objectToFollow UnityEngine.GameObject | no documentation |
System.Void
UnityExtension:unset object for culling, back to normal, aka base on player,
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.PlayerCamera
| static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.PlayerCamera
Constructor replaces new;
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void EnableAllPointLight( |
| ) |
System.Boolean enable-no documentation
enable -
System.Void
| static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void OverridePointLightsIntensity( |
| ) |
System.Single level-no documentation
level -
System.Void
| static System.Void OverridePointLightsRange( |
| ) |
System.Single range-no documentation
range -
System.Void
| static void SetMode3D( |
| ) |
switch between 2d and 3d rendering
| threed bool | 3d on |
void
Constructor replaces new;
UnityEngine.Quattro3D.TilesManagement
| static UnityEngine.Quattro3D.Tiles.Tile FindTileInParent( |
| ) |
UnityExtension:recursive parent lookup for Tile,
| tr UnityEngine.Transform | no documentation |
UnityEngine.Quattro3D.Tiles.Tile
| static UnityEngine.Quattro3D.TilesManagement CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TilesManagement
Constructor replaces new;
UnityEngine.Quattro3D.TimeOfDayExtension
| static System.Void EnableDynamicSky( |
| ) |
UnityExtension:EnableDynamicSky,
| enable System.Boolean | no documentation |
System.Void
| static UnityEngine.Quattro3D.TimeOfDayExtension CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TimeOfDayExtension
UnityExtension:GetDynamicSkyFeatureList,
System.String
UnityExtension:GetDynamicSkyTime,
System.Single
UnityExtension:GetTimeOfDayMaterial,
UnityEngine.Material
| static System.Void SetDynamicSkyAutoIncrement( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrement,
| doIncrement System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyAutoIncrementSpeed( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrementSpeed,
| speed System.Single | no documentation |
System.Void
| static System.Void SetDynamicSkyFeature( |
| ) |
UnityExtension:SetDynamicSkyFeature,
| profileFeatureKey System.String | no documentation |
| enabled System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyTime( |
| ) |
UnityExtension:SetDynamicSkyTime,
| time System.Single | no documentation |
System.Void
class:/TYPE/UnityEngine.Quattro3D.PlayerCamera//, can be loaded from an assetbundle using Quattro3D::PlayerCamera::createfromassetbundle(bundlename,prefabname) /
| System.Void MakeCameraDephtTexture( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation height - |
System.Void
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.PlayerCamera
| static UnityEngine.Quattro3D.PlayerCamera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.PlayerCamera
System.Void
System.Void
| System.Void StartTransitionImageEffect( |
| ) |
System.Int32 effect-no documentation
| effect System.Int32 | no documentation duration - |
System.Void
System.Void
class:/TYPE/UnityEngine.Quattro3D.InternalExtensions3D/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::InternalExtensions3D::createfromassetbundle(bundlename,prefabname) /
UnityExtension:obsolete, Old player movement system,
UnityExtension:used when trying to make litenetlib code authoritative to move serverplayers,
Constructor replaces new;
UnityEngine.Quattro3D.InternalExtensions3D
| static UnityEngine.Quattro3D.InternalExtensions3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.InternalExtensions3D
class:/TYPE/UnityEngine.Quattro3D.PartitionSystem/graal unity extensions, /, can be loaded from an assetbundle using Quattro3D::PartitionSystem::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.PartitionSystem
| static UnityEngine.Quattro3D.PartitionSystem CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.PartitionSystem
| static UnityEngine.Quattro3D.Tiles.Tile GetNearestTile( |
| ) |
UnityExtension:set object culling,
| position UnityEngine.Vector3 | no documentation |
UnityEngine.Quattro3D.Tiles.Tile
| static System.Void SetPartitionLoopNumberOfChunks( |
| ) |
UnityExtension:set object culling,
| numberOfChunksToLoadAroundPositionForGraphicsLeft System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsRight System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsUp System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForGraphicsDown System.Int32 | no documentation |
| numberOfChunksToLoadAroundPositionForOthersThanSimpleTiles System.Int32 | no documentation |
System.Void
| static System.Void SetPartitionLoopNumberOfChunksAutomaticFromCameraFrustrum( |
| ) |
UnityExtension:set object culling from camera, not implemented atm,
| cam UnityEngine.Camera | no documentation |
| doset System.Boolean | no documentation |
System.Void
| static System.Void SetPartitionLoopObjectToFollow( |
| ) |
UnityExtension:culling is based on this pbject,
| objectToFollow UnityEngine.GameObject | no documentation |
System.Void
UnityExtension:unset object for culling, back to normal, aka base on player,
System.Void
class:/TYPE/UnityEngine.Quattro3D.RenderSettings3D//, can be loaded from an assetbundle using Quattro3D::RenderSettings3D::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void EnableAllPointLight( |
| ) |
System.Boolean enable-no documentation
enable -
System.Void
| static UnityEngine.Quattro3D.RenderSettings3D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.RenderSettings3D
| static System.Void OverridePointLightsIntensity( |
| ) |
System.Single level-no documentation
level -
System.Void
| static System.Void OverridePointLightsRange( |
| ) |
System.Single range-no documentation
range -
System.Void
class:/TYPE/UnityEngine.Quattro3D.TilesManagement/UnityExtension:TilesManagement, /, can be loaded from an assetbundle using Quattro3D::TilesManagement::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.TilesManagement
| static UnityEngine.Quattro3D.Tiles.Tile FindTileInParent( |
| ) |
UnityExtension:recursive parent lookup for Tile,
| tr UnityEngine.Transform | no documentation |
UnityEngine.Quattro3D.Tiles.Tile
| static UnityEngine.Quattro3D.TilesManagement CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TilesManagement
class:/TYPE/UnityEngine.Quattro3D.TimeOfDayExtension/TimeOfDayExtension extensions, /, can be loaded from an assetbundle using Quattro3D::TimeOfDayExtension::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Quattro3D.TimeOfDayExtension
| static System.Void EnableDynamicSky( |
| ) |
UnityExtension:EnableDynamicSky,
| enable System.Boolean | no documentation |
System.Void
| static UnityEngine.Quattro3D.TimeOfDayExtension CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.TimeOfDayExtension
UnityExtension:GetDynamicSkyFeatureList,
System.String
UnityExtension:GetDynamicSkyTime,
System.Single
UnityExtension:GetTimeOfDayMaterial,
UnityEngine.Material
| static System.Void SetDynamicSkyAutoIncrement( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrement,
| doIncrement System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyAutoIncrementSpeed( |
| ) |
UnityExtension:SetDynamicSkyAutoIncrementSpeed,
| speed System.Single | no documentation |
System.Void
| static System.Void SetDynamicSkyFeature( |
| ) |
UnityExtension:SetDynamicSkyFeature,
| profileFeatureKey System.String | no documentation |
| enabled System.Boolean | no documentation |
System.Void
| static System.Void SetDynamicSkyTime( |
| ) |
UnityExtension:SetDynamicSkyTime,
| time System.Single | no documentation |
System.Void