enum constant number 2
enum constant number 3
enum constant number 1
enum constant number 6
enum constant number 5
enum constant number 4
enum constant number 0
| static MLAPI.INetworkUpdateSystem CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.INetworkUpdateSystem
Constructor replaces new;
MLAPI.NetworkManager
| static MLAPI.NetworkManager CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkManager
| static MLAPI.NetworkObject CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkObject
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum | an enum of type MLAPI::NetworkUpdateStage |
System.Int32
| static MLAPI.NetworkUpdateStage IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than MLAPI::NetworkUpdateStage::Count() |
MLAPI.NetworkUpdateStage
class:/TYPE/MLAPI.INetworkUpdateSystem//, can be loaded from an assetbundle using MLAPI::INetworkUpdateSystem::createfromassetbundle(bundlename,prefabname) /
| static MLAPI.INetworkUpdateSystem CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.INetworkUpdateSystem
enum constant number 2
enum constant number 3
enum constant number 1
enum constant number 6
enum constant number 5
enum constant number 4
enum constant number 0
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum | an enum of type MLAPI::NetworkUpdateStage |
System.Int32
| static MLAPI.NetworkUpdateStage IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than MLAPI::NetworkUpdateStage::Count() |
MLAPI.NetworkUpdateStage
ToInt, equivalent to MLAPI::NetworkUpdateStage::EnumToInt(enum)
System.String
ToString, equivalent to MLAPI::NetworkUpdateStage::EnumToString(enum)
System.String
class:/TYPE/MLAPI.NetworkManager//, can be loaded from an assetbundle using MLAPI::NetworkManager::createfromassetbundle(bundlename,prefabname) /
| System.Void DisconnectClient( |
| ) |
System.UInt64 clientId-no documentation
clientId -
System.Void
Constructor replaces new;
MLAPI.NetworkManager
| static MLAPI.NetworkManager CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkManager
| System.Void NetworkUpdate( |
| ) |
MLAPI.NetworkUpdateStage updateStage-no documentation
updateStage -
System.Void
System.Void
System.Void
MLAPI.Transports.Tasks.SocketTasks
MLAPI.Transports.Tasks.SocketTasks
System.Void
System.Void
System.Void
class:/TYPE/MLAPI.NetworkObject//, can be loaded from an assetbundle using MLAPI::NetworkObject::createfromassetbundle(bundlename,prefabname) /
| static MLAPI.NetworkObject CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
MLAPI.NetworkObject