Variables
cinemachine::​camerastate::​default
static readonly Cinemachine.CameraState cinemachine::camerastate::default
cinemachine::​camerastate::​knopoint
static UnityEngine.Vector3 cinemachine::camerastate::knopoint
cinemachine::​cinemachineblendersettings::​kblendfromanycameralabel
static readonly System.String cinemachine::cinemachineblendersettings::kblendfromanycameralabel
cinemachine::​cinemachinebrain::​solocamera
static Cinemachine.ICinemachineCamera cinemachine::cinemachinebrain::solocamera
cinemachine::​cinemachinevirtualcamera::​pipelinename
static readonly System.String cinemachine::cinemachinevirtualcamera::pipelinename
cinemachine::​lenssettings::​default
static Cinemachine.LensSettings cinemachine::lenssettings::default
Functions
cinemachine::​camerastate::​create
static Cinemachine.CameraState Create ()

Constructor replaces new

Returns

Cinemachine.CameraState

cinemachine::​camerastate::​lerp
static Cinemachine.CameraState Lerp(
Cinemachine.CameraState stateA,
Cinemachine.CameraState stateB,
System.Single t
)

Cinemachine.CameraState stateA-no documentation

Parameters
stateA

no documentation

stateB

no documentation t -

Returns

Cinemachine.CameraState

cinemachine::​cinemachine3rdpersonfollow::​create

Constructor replaces new;

Returns

Cinemachine.Cinemachine3rdPersonFollow

cinemachine::​cinemachine3rdpersonfollow::​fromassetbundle
static Cinemachine.Cinemachine3rdPersonFollow CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.Cinemachine3rdPersonFollow

cinemachine::​cinemachineblend::​create
static Cinemachine.CinemachineBlend Create (
Cinemachine.ICinemachineCamera a,
Cinemachine.ICinemachineCamera b,
UnityEngine.AnimationCurve curve,
System.Single duration,
System.Single t
)

Constructor replaces new;

Parameters
a

no description

b

no description

curve
UnityEngine.AnimationCurve

no description

duration
System.Single

no description

t
System.Single

no description

Returns

Cinemachine.CinemachineBlend

cinemachine::​cinemachineblend::​fromassetbundle
static Cinemachine.CinemachineBlend CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBlend

cinemachine::​cinemachineblenddefinition::​create
static Cinemachine.CinemachineBlendDefinition Create (
Cinemachine.CinemachineBlendDefinition.Style style,
System.Single time
)

Constructor replaces new;

Parameters
style
Cinemachine.CinemachineBlendDefinition.Style

no description

time
System.Single

no description

Returns

Cinemachine.CinemachineBlendDefinition

cinemachine::​cinemachineblenddefinition::​create

Constructor replaces new

Returns

Cinemachine.CinemachineBlendDefinition

cinemachine::​cinemachineblendersettings::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineBlenderSettings

cinemachine::​cinemachineblendersettings::​fromassetbundle
static Cinemachine.CinemachineBlenderSettings CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBlenderSettings

cinemachine::​cinemachinebrain::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineBrain

cinemachine::​cinemachinebrain::​fromassetbundle
static Cinemachine.CinemachineBrain CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBrain

cinemachine::​cinemachinebrain::​getsologuicolor
static UnityEngine.Color GetSoloGUIColor()
Returns

UnityEngine.Color

cinemachine::​cinemachinecollider::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineCollider

cinemachine::​cinemachinecollider::​fromassetbundle
static Cinemachine.CinemachineCollider CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineCollider

cinemachine::​cinemachinecomponentbase::​fromassetbundle
static Cinemachine.CinemachineComponentBase CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineComponentBase

cinemachine::​cinemachineextension::​fromassetbundle
static Cinemachine.CinemachineExtension CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineExtension

cinemachine::​cinemachinetargetgroup::​fromassetbundle
static Cinemachine.CinemachineTargetGroup CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineTargetGroup

cinemachine::​cinemachinetransposer::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineTransposer

cinemachine::​cinemachinetransposer::​fromassetbundle
static Cinemachine.CinemachineTransposer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineTransposer

cinemachine::​cinemachinevirtualcamera::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineVirtualCamera

cinemachine::​cinemachinevirtualcamera::​fromassetbundle
static Cinemachine.CinemachineVirtualCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineVirtualCamera

cinemachine::​cinemachinevirtualcamerabase::​fromassetbundle
static Cinemachine.CinemachineVirtualCameraBase CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineVirtualCameraBase

cinemachine::​icinemachinecamera::​fromassetbundle
static Cinemachine.ICinemachineCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.ICinemachineCamera

cinemachine::​icinemachinetargetgroup::​fromassetbundle
static Cinemachine.ICinemachineTargetGroup CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.ICinemachineTargetGroup

cinemachine::​lenssettings::​create
static Cinemachine.LensSettings Create (
System.Single verticalFOV,
System.Single orthographicSize,
System.Single nearClip,
System.Single farClip,
System.Single dutch
)

Constructor replaces new;

Parameters
verticalFOV
System.Single

no description

orthographicSize
System.Single

no description

nearClip
System.Single

no description

farClip
System.Single

no description

dutch
System.Single

no description

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​create
static Cinemachine.LensSettings Create ()

Constructor replaces new

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​fromcamera
static Cinemachine.LensSettings FromCamera(
UnityEngine.Camera fromCamera
)

UnityEngine.Camera fromCamera-no documentation

Parameters

fromCamera -

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​lerp

Cinemachine.LensSettings lensA-no documentation

Parameters
lensA

no documentation

lensB

no documentation t -

Returns

Cinemachine.LensSettings

Cinemachine::​CameraState
UnityObjectLink
Cinemachine::​CameraState

/

Parent

UnityObjectLink

Variables
blendhint
Cinemachine.CameraState.BlendHintValue blendhint
cinemachine::​camerastate::​default
static readonly Cinemachine.CameraState cinemachine::camerastate::default
cinemachine::​camerastate::​knopoint
static UnityEngine.Vector3 cinemachine::camerastate::knopoint
correctedorientation
readonly UnityEngine.Quaternion correctedorientation
correctedposition
readonly UnityEngine.Vector3 correctedposition
finalorientation
readonly UnityEngine.Quaternion finalorientation
finalposition
readonly UnityEngine.Vector3 finalposition
haslookat
readonly System.Boolean haslookat
lens
numcustomblendables
readonly System.Int32 numcustomblendables
orientationcorrection
UnityEngine.Quaternion orientationcorrection
positioncorrection
UnityEngine.Vector3 positioncorrection
positiondampingbypass
UnityEngine.Vector3 positiondampingbypass
raworientation
UnityEngine.Quaternion raworientation
rawposition
UnityEngine.Vector3 rawposition
referencelookat
UnityEngine.Vector3 referencelookat
referenceup
UnityEngine.Vector3 referenceup
shotquality
System.Single shotquality
Functions
addcustomblendable
System.Void AddCustomBlendable(
Cinemachine.CameraState.CustomBlendable b
)

Cinemachine.CameraState.CustomBlendable b-no documentation

Parameters

b -

Returns

System.Void

cinemachine::​camerastate::​create
static Cinemachine.CameraState Create ()

Constructor replaces new

Returns

Cinemachine.CameraState

cinemachine::​camerastate::​lerp
static Cinemachine.CameraState Lerp(
Cinemachine.CameraState stateA,
Cinemachine.CameraState stateB,
System.Single t
)

Cinemachine.CameraState stateA-no documentation

Parameters
stateA

no documentation

stateB

no documentation t -

Returns

Cinemachine.CameraState

getcustomblendable
Cinemachine.CameraState.CustomBlendable GetCustomBlendable(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

Cinemachine.CameraState.CustomBlendable

Cinemachine::​CinemachineBlend
UnityObjectLink
Cinemachine::​CinemachineBlend

class:/TYPE/Cinemachine.CinemachineBlend//, can be loaded from an assetbundle using Cinemachine::CinemachineBlend::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
blendcurve
UnityEngine.AnimationCurve blendcurve
blendweight
readonly System.Single blendweight
cama
camb
description
readonly System.String description
duration
System.Single duration
iscomplete
readonly System.Boolean iscomplete
isvalid
readonly System.Boolean isvalid
state
timeinblend
System.Single timeinblend
Functions
cinemachine::​cinemachineblend::​create
static Cinemachine.CinemachineBlend Create (
Cinemachine.ICinemachineCamera a,
Cinemachine.ICinemachineCamera b,
UnityEngine.AnimationCurve curve,
System.Single duration,
System.Single t
)

Constructor replaces new;

Parameters
a

no description

b

no description

curve
UnityEngine.AnimationCurve

no description

duration
System.Single

no description

t
System.Single

no description

Returns

Cinemachine.CinemachineBlend

cinemachine::​cinemachineblend::​fromassetbundle
static Cinemachine.CinemachineBlend CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBlend

updatecamerastate
System.Void UpdateCameraState(
UnityEngine.Vector3 worldUp,
System.Single deltaTime
)

UnityEngine.Vector3 worldUp-no documentation

Parameters
worldUp
UnityEngine.Vector3

no documentation deltaTime -

Returns

System.Void

uses
System.Boolean Uses(
Cinemachine.ICinemachineCamera cam
)

Cinemachine.ICinemachineCamera cam-no documentation

Parameters

cam -

Returns

System.Boolean

Cinemachine::​CinemachineBlendDefinition
UnityObjectLink
Cinemachine::​CinemachineBlendDefinition

/

Parent

UnityObjectLink

Variables
blendcurve
readonly UnityEngine.AnimationCurve blendcurve
blendtime
readonly System.Single blendtime
m_customcurve
UnityEngine.AnimationCurve m_customcurve
m_style
Cinemachine.CinemachineBlendDefinition.Style m_style
m_time
System.Single m_time
Functions
cinemachine::​cinemachineblenddefinition::​create

Constructor replaces new

Returns

Cinemachine.CinemachineBlendDefinition

cinemachine::​cinemachineblenddefinition::​create
static Cinemachine.CinemachineBlendDefinition Create (
Cinemachine.CinemachineBlendDefinition.Style style,
System.Single time
)

Constructor replaces new;

Parameters
style
Cinemachine.CinemachineBlendDefinition.Style

no description

time
System.Single

no description

Returns

Cinemachine.CinemachineBlendDefinition

Cinemachine::​ICinemachineCamera
UnityObjectLink
Cinemachine::​ICinemachineCamera

class:/TYPE/Cinemachine.ICinemachineCamera//, can be loaded from an assetbundle using Cinemachine::ICinemachineCamera::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
description
readonly System.String description
follow
UnityEngine.Transform follow
isvalid
readonly System.Boolean isvalid
lookat
UnityEngine.Transform lookat
name
readonly System.String name
parentcamera
readonly Cinemachine.ICinemachineCamera parentcamera
priority
System.Int32 priority
state
virtualcameragameobject
readonly UnityEngine.GameObject virtualcameragameobject
Functions
cinemachine::​icinemachinecamera::​fromassetbundle
static Cinemachine.ICinemachineCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.ICinemachineCamera

Cinemachine::​ICinemachineTargetGroup
UnityObjectLink
Cinemachine::​ICinemachineTargetGroup

class:/TYPE/Cinemachine.ICinemachineTargetGroup//, can be loaded from an assetbundle using Cinemachine::ICinemachineTargetGroup::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
cinemachine::​icinemachinetargetgroup::​fromassetbundle
static Cinemachine.ICinemachineTargetGroup CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.ICinemachineTargetGroup

Cinemachine::​LensSettings
UnityObjectLink
Cinemachine::​LensSettings

/

Parent

UnityObjectLink

Variables
aspect
readonly System.Single aspect
cinemachine::​lenssettings::​default
static Cinemachine.LensSettings cinemachine::lenssettings::default
dutch
System.Single dutch
farclipplane
System.Single farclipplane
fieldofview
System.Single fieldofview
gatefit
UnityEngine.Camera.GateFitMode gatefit
isphysicalcamera
System.Boolean isphysicalcamera
lensshift
UnityEngine.Vector2 lensshift
modeoverride
Cinemachine.LensSettings.OverrideModes modeoverride
nearclipplane
System.Single nearclipplane
orthographic
System.Boolean orthographic
orthographicsize
System.Single orthographicsize
sensorsize
UnityEngine.Vector2 sensorsize
Functions
cinemachine::​lenssettings::​create
static Cinemachine.LensSettings Create ()

Constructor replaces new

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​create
static Cinemachine.LensSettings Create (
System.Single verticalFOV,
System.Single orthographicSize,
System.Single nearClip,
System.Single farClip,
System.Single dutch
)

Constructor replaces new;

Parameters
verticalFOV
System.Single

no description

orthographicSize
System.Single

no description

nearClip
System.Single

no description

farClip
System.Single

no description

dutch
System.Single

no description

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​fromcamera
static Cinemachine.LensSettings FromCamera(
UnityEngine.Camera fromCamera
)

UnityEngine.Camera fromCamera-no documentation

Parameters

fromCamera -

Returns

Cinemachine.LensSettings

cinemachine::​lenssettings::​lerp

Cinemachine.LensSettings lensA-no documentation

Parameters
lensA

no documentation

lensB

no documentation t -

Returns

Cinemachine.LensSettings

snapshotcamerareadonlyproperties
System.Void SnapshotCameraReadOnlyProperties(
UnityEngine.Camera camera
)

UnityEngine.Camera camera-no documentation

Parameters

camera -

Returns

System.Void

snapshotcamerareadonlyproperties
System.Void SnapshotCameraReadOnlyProperties(
Cinemachine.LensSettingslens
)

Cinemachine.LensSettings& lens-no documentation

Parameters

lens -

Returns

System.Void

validate
System.Void Validate()
Returns

System.Void

Cinemachine::​CinemachineBrain
MonoBehaviour
Cinemachine::​CinemachineBrain

class:/TYPE/Cinemachine.CinemachineBrain//, can be loaded from an assetbundle using Cinemachine::CinemachineBrain::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
activeblend
readonly Cinemachine.CinemachineBlend activeblend
activevirtualcamera
readonly Cinemachine.ICinemachineCamera activevirtualcamera
cinemachine::​cinemachinebrain::​solocamera
static Cinemachine.ICinemachineCamera cinemachine::cinemachinebrain::solocamera
currentcamerastate
readonly Cinemachine.CameraState currentcamerastate
defaultworldup
readonly UnityEngine.Vector3 defaultworldup
isblending
readonly System.Boolean isblending
m_blendupdatemethod
Cinemachine.CinemachineBrain.BrainUpdateMethod m_blendupdatemethod
m_customblends
m_defaultblend
m_ignoretimescale
System.Boolean m_ignoretimescale
m_showcamerafrustum
System.Boolean m_showcamerafrustum
m_showdebugtext
System.Boolean m_showdebugtext
m_updatemethod
Cinemachine.CinemachineBrain.UpdateMethod m_updatemethod
m_worldupoverride
UnityEngine.Transform m_worldupoverride
outputcamera
readonly UnityEngine.Camera outputcamera
Functions
cinemachine::​cinemachinebrain::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineBrain

cinemachine::​cinemachinebrain::​fromassetbundle
static Cinemachine.CinemachineBrain CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBrain

cinemachine::​cinemachinebrain::​getsologuicolor
static UnityEngine.Color GetSoloGUIColor()
Returns

UnityEngine.Color

computecurrentblend
System.Void ComputeCurrentBlend(
Cinemachine.CinemachineBlendoutputBlend,
System.Int32 numTopLayersToExclude
)

Cinemachine.CinemachineBlend& outputBlend-no documentation

Parameters
outputBlend

no documentation numTopLayersToExclude -

Returns

System.Void

islive
System.Boolean IsLive(
Cinemachine.ICinemachineCamera vcam,
System.Boolean dominantChildOnly
)

Cinemachine.ICinemachineCamera vcam-no documentation

Parameters
vcam

no documentation dominantChildOnly -

Returns

System.Boolean

isliveinblend
System.Boolean IsLiveInBlend(
Cinemachine.ICinemachineCamera vcam
)

Cinemachine.ICinemachineCamera vcam-no documentation

Parameters

vcam -

Returns

System.Boolean

manualupdate
System.Void ManualUpdate()
Returns

System.Void

releasecameraoverride
System.Void ReleaseCameraOverride(
System.Int32 overrideId
)

System.Int32 overrideId-no documentation

Parameters

overrideId -

Returns

System.Void

setcameraoverride
System.Int32 SetCameraOverride(
System.Int32 overrideId,
Cinemachine.ICinemachineCamera camA,
Cinemachine.ICinemachineCamera camB,
System.Single weightB,
System.Single deltaTime
)

System.Int32 overrideId-no documentation

Parameters
overrideId
System.Int32

no documentation

camA

no documentation

camB

no documentation

weightB
System.Single

no documentation deltaTime -

Returns

System.Int32

Cinemachine::​CinemachineComponentBase
MonoBehaviour
Cinemachine::​CinemachineComponentBase
Cinemachine::​Cinemachine3rdPersonFollow
Cinemachine::​CinemachineTransposer

class:/TYPE/Cinemachine.CinemachineComponentBase//, can be loaded from an assetbundle using Cinemachine::CinemachineComponentBase::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
abstractfollowtargetgroup
readonly Cinemachine.ICinemachineTargetGroup abstractfollowtargetgroup
abstractlookattargetgroup
readonly Cinemachine.ICinemachineTargetGroup abstractlookattargetgroup
bodyappliesafteraim
readonly System.Boolean bodyappliesafteraim
followtarget
readonly UnityEngine.Transform followtarget
followtargetgroup
readonly Cinemachine.CinemachineTargetGroup followtargetgroup
followtargetposition
readonly UnityEngine.Vector3 followtargetposition
followtargetrotation
readonly UnityEngine.Quaternion followtargetrotation
isvalid
readonly System.Boolean isvalid
lookattarget
readonly UnityEngine.Transform lookattarget
lookattargetgroup
readonly Cinemachine.CinemachineTargetGroup lookattargetgroup
lookattargetposition
readonly UnityEngine.Vector3 lookattargetposition
lookattargetrotation
readonly UnityEngine.Quaternion lookattargetrotation
requiresuserinput
readonly System.Boolean requiresuserinput
stage
readonly Cinemachine.CinemachineCore.Stage stage
vcamstate
readonly Cinemachine.CameraState vcamstate
virtualcamera
Functions
cinemachine::​cinemachinecomponentbase::​fromassetbundle
static Cinemachine.CinemachineComponentBase CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineComponentBase

forcecameraposition
System.Void ForceCameraPosition(
UnityEngine.Vector3 pos,
UnityEngine.Quaternion rot
)

UnityEngine.Vector3 pos-no documentation

Parameters
pos
UnityEngine.Vector3

no documentation rot -

Returns

System.Void

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void

ontransitionfromcamera
System.Boolean OnTransitionFromCamera(
Cinemachine.ICinemachineCamera fromCam,
UnityEngine.Vector3 worldUp,
System.Single deltaTime,
Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams
)

Cinemachine.ICinemachineCamera fromCam-no documentation

Parameters
fromCam

no documentation

worldUp
UnityEngine.Vector3

no documentation

deltaTime
System.Single

no documentation transitionParams -

Returns

System.Boolean

prepipelinemutatecamerastate
System.Void PrePipelineMutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void

Cinemachine::​Cinemachine3rdPersonFollow
Cinemachine::​CinemachineComponentBase
Cinemachine::​Cinemachine3rdPersonFollow

class:/TYPE/Cinemachine.Cinemachine3rdPersonFollow//, can be loaded from an assetbundle using Cinemachine::Cinemachine3rdPersonFollow::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineComponentBase

Variables
cameracollisionfilter
UnityEngine.LayerMask cameracollisionfilter
cameradistance
System.Single cameradistance
cameraradius
System.Single cameraradius
cameraside
System.Single cameraside
damping
UnityEngine.Vector3 damping
dampingfromcollision
System.Single dampingfromcollision
dampingintocollision
System.Single dampingintocollision
ignoretag
System.String ignoretag
isvalid
readonly System.Boolean isvalid
shoulderoffset
UnityEngine.Vector3 shoulderoffset
stage
readonly Cinemachine.CinemachineCore.Stage stage
verticalarmlength
System.Single verticalarmlength
Functions
cinemachine::​cinemachine3rdpersonfollow::​create

Constructor replaces new;

Returns

Cinemachine.Cinemachine3rdPersonFollow

cinemachine::​cinemachine3rdpersonfollow::​fromassetbundle
static Cinemachine.Cinemachine3rdPersonFollow CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.Cinemachine3rdPersonFollow

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

getrigpositions
System.Void GetRigPositions(
UnityEngine.Vector3& root,
UnityEngine.Vector3& shoulder,
UnityEngine.Vector3& hand
)

UnityEngine.Vector3& root-no documentation

Parameters
root
UnityEngine.Vector3&

no documentation

shoulder
UnityEngine.Vector3&

no documentation hand -

Returns

System.Void

mutatecamerastate
System.Void MutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void

Cinemachine::​CinemachineTransposer
Cinemachine::​CinemachineComponentBase
Cinemachine::​CinemachineTransposer

class:/TYPE/Cinemachine.CinemachineTransposer//, can be loaded from an assetbundle using Cinemachine::CinemachineTransposer::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineComponentBase

Variables
effectiveoffset
readonly UnityEngine.Vector3 effectiveoffset
hideoffsetininspector
System.Boolean hideoffsetininspector
isvalid
readonly System.Boolean isvalid
m_angulardamping
System.Single m_angulardamping
m_angulardampingmode
Cinemachine.CinemachineTransposer.AngularDampingMode m_angulardampingmode
m_bindingmode
Cinemachine.CinemachineTransposer.BindingMode m_bindingmode
m_followoffset
UnityEngine.Vector3 m_followoffset
m_pitchdamping
System.Single m_pitchdamping
m_rolldamping
System.Single m_rolldamping
m_xdamping
System.Single m_xdamping
m_yawdamping
System.Single m_yawdamping
m_ydamping
System.Single m_ydamping
m_zdamping
System.Single m_zdamping
stage
readonly Cinemachine.CinemachineCore.Stage stage
Functions
cinemachine::​cinemachinetransposer::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineTransposer

cinemachine::​cinemachinetransposer::​fromassetbundle
static Cinemachine.CinemachineTransposer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineTransposer

forcecameraposition
System.Void ForceCameraPosition(
UnityEngine.Vector3 pos,
UnityEngine.Quaternion rot
)

UnityEngine.Vector3 pos-no documentation

Parameters
pos
UnityEngine.Vector3

no documentation rot -

Returns

System.Void

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

getreferenceorientation
UnityEngine.Quaternion GetReferenceOrientation(
UnityEngine.Vector3 worldUp
)

UnityEngine.Vector3 worldUp-no documentation

Parameters

worldUp -

Returns

UnityEngine.Quaternion

gettargetcameraposition
UnityEngine.Vector3 GetTargetCameraPosition(
UnityEngine.Vector3 worldUp
)

UnityEngine.Vector3 worldUp-no documentation

Parameters

worldUp -

Returns

UnityEngine.Vector3

mutatecamerastate
System.Void MutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void

Cinemachine::​CinemachineExtension
MonoBehaviour
Cinemachine::​CinemachineExtension
Cinemachine::​CinemachineCollider

class:/TYPE/Cinemachine.CinemachineExtension//, can be loaded from an assetbundle using Cinemachine::CinemachineExtension::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Functions
cinemachine::​cinemachineextension::​fromassetbundle
static Cinemachine.CinemachineExtension CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineExtension

Cinemachine::​CinemachineCollider
Cinemachine::​CinemachineExtension
Cinemachine::​CinemachineCollider

class:/TYPE/Cinemachine.CinemachineCollider//, can be loaded from an assetbundle using Cinemachine::CinemachineCollider::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineExtension

Variables
m_avoidobstacles
System.Boolean m_avoidobstacles
m_cameraradius
System.Single m_cameraradius
m_collideagainst
UnityEngine.LayerMask m_collideagainst
m_damping
System.Single m_damping
m_dampingwhenoccluded
System.Single m_dampingwhenoccluded
m_distancelimit
System.Single m_distancelimit
m_ignoretag
System.String m_ignoretag
m_maximumeffort
System.Int32 m_maximumeffort
m_minimumdistancefromtarget
System.Single m_minimumdistancefromtarget
m_minimumocclusiontime
System.Single m_minimumocclusiontime
m_optimaltargetdistance
System.Single m_optimaltargetdistance
m_smoothingtime
System.Single m_smoothingtime
m_strategy
Cinemachine.CinemachineCollider.ResolutionStrategy m_strategy
m_transparentlayers
UnityEngine.LayerMask m_transparentlayers
Functions
camerawasdisplaced
System.Boolean CameraWasDisplaced(
Cinemachine.ICinemachineCamera vcam
)

Cinemachine.ICinemachineCamera vcam-no documentation

Parameters

vcam -

Returns

System.Boolean

cinemachine::​cinemachinecollider::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineCollider

cinemachine::​cinemachinecollider::​fromassetbundle
static Cinemachine.CinemachineCollider CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineCollider

getcameradisplacementdistance
System.Single GetCameraDisplacementDistance(
Cinemachine.ICinemachineCamera vcam
)

Cinemachine.ICinemachineCamera vcam-no documentation

Parameters

vcam -

Returns

System.Single

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

istargetobscured
System.Boolean IsTargetObscured(
Cinemachine.ICinemachineCamera vcam
)

Cinemachine.ICinemachineCamera vcam-no documentation

Parameters

vcam -

Returns

System.Boolean

Cinemachine::​CinemachineTargetGroup
MonoBehaviour
Cinemachine::​CinemachineTargetGroup

class:/TYPE/Cinemachine.CinemachineTargetGroup//, can be loaded from an assetbundle using Cinemachine::CinemachineTargetGroup::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Functions
cinemachine::​cinemachinetargetgroup::​fromassetbundle
static Cinemachine.CinemachineTargetGroup CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineTargetGroup

Cinemachine::​CinemachineVirtualCameraBase
MonoBehaviour
Cinemachine::​CinemachineVirtualCameraBase
Cinemachine::​CinemachineVirtualCamera

class:/TYPE/Cinemachine.CinemachineVirtualCameraBase//, can be loaded from an assetbundle using Cinemachine::CinemachineVirtualCameraBase::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Functions
cinemachine::​cinemachinevirtualcamerabase::​fromassetbundle
static Cinemachine.CinemachineVirtualCameraBase CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineVirtualCameraBase

Cinemachine::​CinemachineVirtualCamera
Cinemachine::​CinemachineVirtualCameraBase
Cinemachine::​CinemachineVirtualCamera

class:/TYPE/Cinemachine.CinemachineVirtualCamera//, can be loaded from an assetbundle using Cinemachine::CinemachineVirtualCamera::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineVirtualCameraBase

Variables
cinemachine::​cinemachinevirtualcamera::​pipelinename
static readonly System.String cinemachine::cinemachinevirtualcamera::pipelinename
follow
UnityEngine.Transform follow
lookat
UnityEngine.Transform lookat
m_follow
UnityEngine.Transform m_follow
m_lens
m_lookat
UnityEngine.Transform m_lookat
m_transitions
Cinemachine.CinemachineVirtualCameraBase.TransitionParams m_transitions
state
Functions
addcinemachinecomponent
T AddCinemachineComponent(
Type
)with Type in Type::Cinemachine::CinemachineComponentBase,Type::Cinemachine::Cinemachine3rdPersonFollow,Type::Cinemachine::CinemachineTransposer
Parameters

Type -

Returns

T

cinemachine::​cinemachinevirtualcamera::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineVirtualCamera

cinemachine::​cinemachinevirtualcamera::​fromassetbundle
static Cinemachine.CinemachineVirtualCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineVirtualCamera

forcecameraposition
System.Void ForceCameraPosition(
UnityEngine.Vector3 pos,
UnityEngine.Quaternion rot
)

UnityEngine.Vector3 pos-no documentation

Parameters
pos
UnityEngine.Vector3

no documentation rot -

Returns

System.Void

getcinemachinecomponent
T GetCinemachineComponent(
Type
)with Type in Type::Cinemachine::CinemachineComponentBase,Type::Cinemachine::Cinemachine3rdPersonFollow,Type::Cinemachine::CinemachineTransposer
Parameters

Type -

Returns

T

getcinemachinecomponent
Cinemachine.CinemachineComponentBase GetCinemachineComponent(
Cinemachine.CinemachineCore.Stage stage
)

Cinemachine.CinemachineCore.Stage stage-no documentation

Parameters

stage -

Returns

Cinemachine.CinemachineComponentBase

getcomponentowner
UnityEngine.Transform GetComponentOwner()
Returns

UnityEngine.Transform

getcomponentpipeline
Cinemachine.CinemachineComponentBase[] GetComponentPipeline()
Returns

Cinemachine.CinemachineComponentBase[]

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

internalupdatecamerastate
System.Void InternalUpdateCameraState(
UnityEngine.Vector3 worldUp,
System.Single deltaTime
)

UnityEngine.Vector3 worldUp-no documentation

Parameters
worldUp
UnityEngine.Vector3

no documentation deltaTime -

Returns

System.Void

invalidatecomponentpipeline
System.Void InvalidateComponentPipeline()
Returns

System.Void

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void

ontransitionfromcamera
System.Void OnTransitionFromCamera(
Cinemachine.ICinemachineCamera fromCam,
UnityEngine.Vector3 worldUp,
System.Single deltaTime
)

Cinemachine.ICinemachineCamera fromCam-no documentation

Parameters
fromCam

no documentation

worldUp
UnityEngine.Vector3

no documentation deltaTime -

Returns

System.Void

Cinemachine::​CinemachineBlenderSettings
ScriptableObject
Cinemachine::​CinemachineBlenderSettings

class:/TYPE/Cinemachine.CinemachineBlenderSettings//, can be loaded from an assetbundle using Cinemachine::CinemachineBlenderSettings::createfromassetbundle(bundlename,prefabname) /

Parent

ScriptableObject

Variables
cinemachine::​cinemachineblendersettings::​kblendfromanycameralabel
static readonly System.String cinemachine::cinemachineblendersettings::kblendfromanycameralabel
Functions
cinemachine::​cinemachineblendersettings::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineBlenderSettings

cinemachine::​cinemachineblendersettings::​fromassetbundle
static Cinemachine.CinemachineBlenderSettings CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBlenderSettings

getblendforvirtualcameras
Cinemachine.CinemachineBlendDefinition GetBlendForVirtualCameras(
System.String fromCameraName,
System.String toCameraName,
Cinemachine.CinemachineBlendDefinition defaultBlend
)

System.String fromCameraName-no documentation

Parameters
fromCameraName
System.String

no documentation

toCameraName
System.String

no documentation defaultBlend -

Returns

Cinemachine.CinemachineBlendDefinition