class:/TYPE/UnityEngine.Video.VideoClip//, can be loaded from an assetbundle using Video::VideoClip::createfromassetbundle(bundlename,prefabname) /
| System.UInt16 GetAudioChannelCount( |
| ) |
System.UInt16 audioTrackIdx-no documentation
audioTrackIdx -
System.UInt16
| System.String GetAudioLanguage( |
| ) |
System.UInt16 audioTrackIdx-no documentation
audioTrackIdx -
System.String
| System.UInt32 GetAudioSampleRate( |
| ) |
System.UInt16 audioTrackIdx-no documentation
audioTrackIdx -
System.UInt32
| static UnityEngine.Video.VideoClip CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Video.VideoClip