UnityExtension:Destroy Object, pay attention it wont destroy any unity object, use Object::Destroy(unityobject) to destroy one
System.void
UnityExtension:equivalent to Quattro::InternalExtensions::Exists(obj)
System.Boolean
TType
TType
UnityExtension:System.String CSharp object.gettype().toString()
System.String
UnityExtension:Get Unity Handle
System.Int32
| System.Boolean IsEqual( |
| ) |
UnityExtension:equality for any UnityObjectLink class,struct or enum
| obj | object to compare |
System.Boolean