class:/TYPE/UnityEngine.UI.InputField.EndEditEvent//, can be loaded from an assetbundle using UI_InputField::EndEditEvent::createfromassetbundle(bundlename,prefabname) /
<Events::UnityEvent_T_System::String>
Constructor replaces new;
UnityEngine.UI.InputField.EndEditEvent
| static UnityEngine.UI.InputField.EndEditEvent CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.InputField.EndEditEvent