UI_InputField::​EndEditEvent
Events.​UnityEvent_T_System.​String
UI_InputField::​EndEditEvent

class:/TYPE/UnityEngine.UI.InputField.EndEditEvent//, can be loaded from an assetbundle using UI_InputField::EndEditEvent::createfromassetbundle(bundlename,prefabname) /

Parent

<Events::UnityEvent_T_System::String>

Functions
ui_inputfield::​endeditevent::​create
static UnityEngine.UI.InputField.EndEditEvent Create ()

Constructor replaces new;

Returns

UnityEngine.UI.InputField.EndEditEvent

ui_inputfield::​endeditevent::​fromassetbundle
static UnityEngine.UI.InputField.EndEditEvent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.InputField.EndEditEvent