UI_Dropdown::​OptionData
UnityObjectLink
UI_Dropdown::​OptionData

class:/TYPE/UnityEngine.UI.Dropdown.OptionData//, can be loaded from an assetbundle using UI_Dropdown::OptionData::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
image
UnityEngine.Sprite image
text
System.String text
Functions
ui_dropdown::​optiondata::​create
static UnityEngine.UI.Dropdown.OptionData Create (
System.String text,
UnityEngine.Sprite image
)

Constructor replaces new;

Parameters
text
System.String

no description

image
UnityEngine.Sprite

no description

Returns

UnityEngine.UI.Dropdown.OptionData

ui_dropdown::​optiondata::​create
static UnityEngine.UI.Dropdown.OptionData Create (
UnityEngine.Sprite image
)

Constructor replaces new;

Parameters
image
UnityEngine.Sprite

no description

Returns

UnityEngine.UI.Dropdown.OptionData

ui_dropdown::​optiondata::​create
static UnityEngine.UI.Dropdown.OptionData Create (
System.String text
)

Constructor replaces new;

Parameters
text
System.String

no description

Returns

UnityEngine.UI.Dropdown.OptionData

ui_dropdown::​optiondata::​create
static UnityEngine.UI.Dropdown.OptionData Create ()

Constructor replaces new;

Returns

UnityEngine.UI.Dropdown.OptionData

ui_dropdown::​optiondata::​fromassetbundle
static UnityEngine.UI.Dropdown.OptionData CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.Dropdown.OptionData