class:/TYPE/UnityEngine.UI.Dropdown.OptionData//, can be loaded from an assetbundle using UI_Dropdown::OptionData::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.UI.Dropdown.OptionData Create ( |
| ) |
Constructor replaces new;
| text System.String | no description |
| image UnityEngine.Sprite | no description |
UnityEngine.UI.Dropdown.OptionData
| static UnityEngine.UI.Dropdown.OptionData Create ( |
| ) |
Constructor replaces new;
| image UnityEngine.Sprite | no description |
UnityEngine.UI.Dropdown.OptionData
| static UnityEngine.UI.Dropdown.OptionData Create ( |
| ) |
Constructor replaces new;
| text System.String | no description |
UnityEngine.UI.Dropdown.OptionData
Constructor replaces new;
UnityEngine.UI.Dropdown.OptionData
| static UnityEngine.UI.Dropdown.OptionData CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.Dropdown.OptionData