UI_Button::​ButtonClickedEvent
Events::​UnityEvent
UI_Button::​ButtonClickedEvent

class:/TYPE/UnityEngine.UI.Button.ButtonClickedEvent//, can be loaded from an assetbundle using UI_Button::ButtonClickedEvent::createfromassetbundle(bundlename,prefabname) /

Parent

Events::UnityEvent

Functions
ui_button::​buttonclickedevent::​fromassetbundle
static UnityEngine.UI.Button.ButtonClickedEvent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.Button.ButtonClickedEvent