class:/TYPE/UnityEngine.UI.Text//, can be loaded from an assetbundle using UI::Text::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
System.Void
| UnityEngine.TextGenerationSettings GetGenerationSettings( |
| ) |
UnityEngine.Vector2 extents-no documentation
extents -
UnityEngine.TextGenerationSettings
| static UnityEngine.UI.Text CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.Text
| static UnityEngine.Vector2 GetTextAnchorPivot( |
| ) |
UnityEngine.TextAnchor anchor-no documentation
anchor -
UnityEngine.Vector2