UI::​Selectable
EventSystems::​UIBehaviour
UI::​Selectable
UI::​Button
UI::​Dropdown
UI::​InputField
UI::​Scrollbar
and 2 other children

class:/TYPE/UnityEngine.UI.Selectable//, can be loaded from an assetbundle using UI::Selectable::createfromassetbundle(bundlename,prefabname) /

Parent

EventSystems::UIBehaviour

Variables
animationtriggers
UnityEngine.UI.AnimationTriggers animationtriggers
animator
readonly UnityEngine.Animator animator
colors
UnityEngine.UI.ColorBlock colors
image
UnityEngine.UI.Image image
interactable
System.Boolean interactable
navigation
UnityEngine.UI.Navigation navigation
spritestate
UnityEngine.UI.SpriteState spritestate
targetgraphic
UnityEngine.UI.Graphic targetgraphic
transition
UnityEngine.UI.Selectable.Transition transition
ui::​selectable::​allselectablecount
static readonly System.Int32 ui::selectable::allselectablecount
ui::​selectable::​allselectablesarray
static readonly UnityEngine.UI.Selectable[] ui::selectable::allselectablesarray
Functions
findselectable
UnityEngine.UI.Selectable FindSelectable(
UnityEngine.Vector3 dir
)

UnityEngine.Vector3 dir-no documentation

Parameters

dir -

Returns

UnityEngine.UI.Selectable

findselectableondown
UnityEngine.UI.Selectable FindSelectableOnDown()
Returns

UnityEngine.UI.Selectable

findselectableonleft
UnityEngine.UI.Selectable FindSelectableOnLeft()
Returns

UnityEngine.UI.Selectable

findselectableonright
UnityEngine.UI.Selectable FindSelectableOnRight()
Returns

UnityEngine.UI.Selectable

findselectableonup
UnityEngine.UI.Selectable FindSelectableOnUp()
Returns

UnityEngine.UI.Selectable

isinteractable
System.Boolean IsInteractable()
Returns

System.Boolean

ondeselect
System.Void OnDeselect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onmove
System.Void OnMove(
UnityEngine.EventSystems.AxisEventData eventData
)

UnityEngine.EventSystems.AxisEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerdown
System.Void OnPointerDown(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerenter
System.Void OnPointerEnter(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerexit
System.Void OnPointerExit(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerup
System.Void OnPointerUp(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onselect
System.Void OnSelect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

select
System.Void Select()
Returns

System.Void

ui::​selectable::​allselectablesnoalloc
static System.Int32 AllSelectablesNoAlloc(
UnityEngine.UI.Selectable[] selectables
)

UnityEngine.UI.Selectable[] selectables-no documentation

Parameters

selectables -

Returns

System.Int32

ui::​selectable::​fromassetbundle
static UnityEngine.UI.Selectable CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.Selectable