class:/TYPE/UnityEngine.UI.ScrollRect//, can be loaded from an assetbundle using UI::ScrollRect::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
System.Void
System.Boolean
System.Void
| System.Void OnBeginDrag( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnDrag( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnEndDrag( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnInitializePotentialDrag( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnScroll( |
| ) |
UnityEngine.EventSystems.PointerEventData data-no documentation
data -
System.Void
| System.Void Rebuild( |
| ) |
UnityEngine.UI.CanvasUpdate executing-no documentation
executing -
System.Void
System.Void
System.Void
System.Void
| static UnityEngine.UI.ScrollRect CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.ScrollRect