UI::​RawImage
UI::​MaskableGraphic
UI::​RawImage

class:/TYPE/UnityEngine.UI.RawImage//, can be loaded from an assetbundle using UI::RawImage::createfromassetbundle(bundlename,prefabname) /

Parent

UI::MaskableGraphic

Variables
maintexture
readonly UnityEngine.Texture maintexture
texture
UnityEngine.Texture texture
uvrect
UnityEngine.Rect uvrect
Functions
setnativesize
System.Void SetNativeSize()
Returns

System.Void

ui::​rawimage::​fromassetbundle
static UnityEngine.UI.RawImage CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.RawImage