UI::​InputField
UI::​Selectable
UI::​InputField

class:/TYPE/UnityEngine.UI.InputField//, can be loaded from an assetbundle using UI::InputField::createfromassetbundle(bundlename,prefabname) /

Parent

UI::Selectable

Variables
asteriskchar
System.Char asteriskchar
caretblinkrate
System.Single caretblinkrate
caretcolor
UnityEngine.Color caretcolor
caretposition
System.Int32 caretposition
caretwidth
System.Int32 caretwidth
characterlimit
System.Int32 characterlimit
charactervalidation
UnityEngine.UI.InputField.CharacterValidation charactervalidation
contenttype
UnityEngine.UI.InputField.ContentType contenttype
customcaretcolor
System.Boolean customcaretcolor
flexibleheight
readonly System.Single flexibleheight
flexiblewidth
readonly System.Single flexiblewidth
inputtype
UnityEngine.UI.InputField.InputType inputtype
isfocused
readonly System.Boolean isfocused
keyboardtype
UnityEngine.TouchScreenKeyboardType keyboardtype
layoutpriority
readonly System.Int32 layoutpriority
linetype
UnityEngine.UI.InputField.LineType linetype
minheight
readonly System.Single minheight
minwidth
readonly System.Single minwidth
multiline
readonly System.Boolean multiline
onendedit
UnityEngine.UI.InputField.EndEditEvent onendedit
onsubmit
UnityEngine.UI.InputField.SubmitEvent onsubmit
onvaluechanged
UnityEngine.UI.InputField.OnChangeEvent onvaluechanged
placeholder
UnityEngine.UI.Graphic placeholder
preferredheight
readonly System.Single preferredheight
preferredwidth
readonly System.Single preferredwidth
readonly
System.Boolean readonly
selectionanchorposition
System.Int32 selectionanchorposition
selectioncolor
UnityEngine.Color selectioncolor
selectionfocusposition
System.Int32 selectionfocusposition
shouldactivateonselect
System.Boolean shouldactivateonselect
shouldhidemobileinput
System.Boolean shouldhidemobileinput
text
System.String text
textcomponent
UnityEngine.UI.Text textcomponent
touchscreenkeyboard
readonly UnityEngine.TouchScreenKeyboard touchscreenkeyboard
wascanceled
readonly System.Boolean wascanceled
Functions
activateinputfield
System.Void ActivateInputField()
Returns

System.Void

calculatelayoutinputhorizontal
System.Void CalculateLayoutInputHorizontal()
Returns

System.Void

calculatelayoutinputvertical
System.Void CalculateLayoutInputVertical()
Returns

System.Void

deactivateinputfield
System.Void DeactivateInputField()
Returns

System.Void

forcelabelupdate
System.Void ForceLabelUpdate()
Returns

System.Void

graphicupdatecomplete
System.Void GraphicUpdateComplete()
Returns

System.Void

layoutcomplete
System.Void LayoutComplete()
Returns

System.Void

movetextend
System.Void MoveTextEnd(
System.Boolean shift
)

System.Boolean shift-no documentation

Parameters

shift -

Returns

System.Void

movetextstart
System.Void MoveTextStart(
System.Boolean shift
)

System.Boolean shift-no documentation

Parameters

shift -

Returns

System.Void

onbegindrag
System.Void OnBeginDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

ondeselect
System.Void OnDeselect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

ondrag
System.Void OnDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onenddrag
System.Void OnEndDrag(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerclick
System.Void OnPointerClick(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onpointerdown
System.Void OnPointerDown(
UnityEngine.EventSystems.PointerEventData eventData
)

UnityEngine.EventSystems.PointerEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onselect
System.Void OnSelect(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onsubmit
System.Void OnSubmit(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

onupdateselected
System.Void OnUpdateSelected(
UnityEngine.EventSystems.BaseEventData eventData
)

UnityEngine.EventSystems.BaseEventData eventData-no documentation

Parameters

eventData -

Returns

System.Void

processevent
System.Void ProcessEvent(
UnityEngine.Event e
)

UnityEngine.Event e-no documentation

Parameters

e -

Returns

System.Void

rebuild
System.Void Rebuild(
UnityEngine.UI.CanvasUpdate update
)

UnityEngine.UI.CanvasUpdate update-no documentation

Parameters

update -

Returns

System.Void

settextwithoutnotify
System.Void SetTextWithoutNotify(
System.String input
)

System.String input-no documentation

Parameters

input -

Returns

System.Void

ui::​inputfield::​fromassetbundle
static UnityEngine.UI.InputField CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.InputField