class:/TYPE/UnityEngine.UI.Image//, can be loaded from an assetbundle using UI::Image::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
System.Void
| System.Boolean IsRaycastLocationValid( |
| ) |
UnityEngine.Vector2 screenPoint-no documentation
| screenPoint UnityEngine.Vector2 | no documentation eventCamera - |
System.Boolean
System.Void
System.Void
System.Void
| static UnityEngine.UI.Image CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.Image