UI::​Image
UI::​MaskableGraphic
UI::​Image

class:/TYPE/UnityEngine.UI.Image//, can be loaded from an assetbundle using UI::Image::createfromassetbundle(bundlename,prefabname) /

Parent

UI::MaskableGraphic

Variables
alphahittestminimumthreshold
System.Single alphahittestminimumthreshold
fillamount
System.Single fillamount
fillcenter
System.Boolean fillcenter
fillclockwise
System.Boolean fillclockwise
fillmethod
UnityEngine.UI.Image.FillMethod fillmethod
fillorigin
System.Int32 fillorigin
flexibleheight
readonly System.Single flexibleheight
flexiblewidth
readonly System.Single flexiblewidth
hasborder
readonly System.Boolean hasborder
layoutpriority
readonly System.Int32 layoutpriority
maintexture
readonly UnityEngine.Texture maintexture
material
UnityEngine.Material material
minheight
readonly System.Single minheight
minwidth
readonly System.Single minwidth
overridesprite
UnityEngine.Sprite overridesprite
pixelsperunit
readonly System.Single pixelsperunit
pixelsperunitmultiplier
System.Single pixelsperunitmultiplier
preferredheight
readonly System.Single preferredheight
preferredwidth
readonly System.Single preferredwidth
preserveaspect
System.Boolean preserveaspect
sprite
UnityEngine.Sprite sprite
type
UnityEngine.UI.Image.Type type
ui::​image::​defaultetc1graphicmaterial
static readonly UnityEngine.Material ui::image::defaultetc1graphicmaterial
usespritemesh
System.Boolean usespritemesh
Functions
calculatelayoutinputhorizontal
System.Void CalculateLayoutInputHorizontal()
Returns

System.Void

calculatelayoutinputvertical
System.Void CalculateLayoutInputVertical()
Returns

System.Void

disablespriteoptimizations
System.Void DisableSpriteOptimizations()
Returns

System.Void

israycastlocationvalid
System.Boolean IsRaycastLocationValid(
UnityEngine.Vector2 screenPoint,
UnityEngine.Camera eventCamera
)

UnityEngine.Vector2 screenPoint-no documentation

Parameters
screenPoint
UnityEngine.Vector2

no documentation eventCamera -

Returns

System.Boolean

onafterdeserialize
System.Void OnAfterDeserialize()
Returns

System.Void

onbeforeserialize
System.Void OnBeforeSerialize()
Returns

System.Void

setnativesize
System.Void SetNativeSize()
Returns

System.Void

ui::​image::​fromassetbundle
static UnityEngine.UI.Image CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.Image