UI::​GridLayoutGroup
UI::​LayoutGroup
UI::​GridLayoutGroup

class:/TYPE/UnityEngine.UI.GridLayoutGroup//, can be loaded from an assetbundle using UI::GridLayoutGroup::createfromassetbundle(bundlename,prefabname) /

Parent

UI::LayoutGroup

Variables
cellsize
UnityEngine.Vector2 cellsize
constraint
UnityEngine.UI.GridLayoutGroup.Constraint constraint
constraintcount
System.Int32 constraintcount
spacing
UnityEngine.Vector2 spacing
startaxis
UnityEngine.UI.GridLayoutGroup.Axis startaxis
startcorner
UnityEngine.UI.GridLayoutGroup.Corner startcorner
Functions
calculatelayoutinputhorizontal
System.Void CalculateLayoutInputHorizontal()
Returns

System.Void

calculatelayoutinputvertical
System.Void CalculateLayoutInputVertical()
Returns

System.Void

setlayouthorizontal
System.Void SetLayoutHorizontal()
Returns

System.Void

setlayoutvertical
System.Void SetLayoutVertical()
Returns

System.Void

ui::​gridlayoutgroup::​fromassetbundle
static UnityEngine.UI.GridLayoutGroup CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.UI.GridLayoutGroup