class:/TYPE/UnityEngine.UI.Dropdown//, can be loaded from an assetbundle using UI::Dropdown::createfromassetbundle(bundlename,prefabname) /
| System.Void AddOptions( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] options-no documentation
System.Collections.Generic.List`1[[UnityEngine.Sprite - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - options -
System.Void
| System.Void AddOptions( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.UI.Dropdown.OptionData, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] options-no documentation
System.Collections.Generic.List`1[[UnityEngine.UI.Dropdown.OptionData - UnityEngine.UI - Version=1.0.0.0 - Culture=neutral - options -
System.Void
| System.Void AddOptions( |
| ) |
System.Collections.Generic.List`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] options-no documentation
System.Collections.Generic.List`1[[System.String - mscorlib - Version=4.0.0.0 - Culture=neutral - options -
System.Void
System.Void
System.Void
| System.Void OnCancel( |
| ) |
UnityEngine.EventSystems.BaseEventData eventData-no documentation
eventData -
System.Void
| System.Void OnPointerClick( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnSubmit( |
| ) |
UnityEngine.EventSystems.BaseEventData eventData-no documentation
eventData -
System.Void
System.Void
| System.Void SetValueWithoutNotify( |
| ) |
System.Int32 input-no documentation
input -
System.Void
System.Void
| static UnityEngine.UI.Dropdown CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.Dropdown