class:/TYPE/UnityEngine.UI.Button//, can be loaded from an assetbundle using UI::Button::createfromassetbundle(bundlename,prefabname) /
| System.Void OnPointerClick( |
| ) |
UnityEngine.EventSystems.PointerEventData eventData-no documentation
eventData -
System.Void
| System.Void OnSubmit( |
| ) |
UnityEngine.EventSystems.BaseEventData eventData-no documentation
eventData -
System.Void
| static UnityEngine.UI.Button CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.UI.Button