class:/TYPE/UnityEngine.U2D.Light2DBase//, can be loaded from an assetbundle using U2D::Light2DBase::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.U2D.Light2DBase CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.U2D.Light2DBase