class:/TYPE/UnityEngine.Texture//, can be loaded from an assetbundle using Texture::createfromassetbundle(bundlename,prefabname) /
System.Void
| static UnityEngine.Texture CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Texture
| static System.Void SetGlobalAnisotropicFilteringLimits( |
| ) |
System.Int32 forcedMin-no documentation
| forcedMin System.Int32 | no documentation globalMax - |
System.Void
System.Void