class:/TYPE/UnityEngine.TextMesh//, can be loaded from an assetbundle using TextMesh::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.TextMesh
| static UnityEngine.TextMesh CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.TextMesh