TextMesh
Component
TextMesh

class:/TYPE/UnityEngine.TextMesh//, can be loaded from an assetbundle using TextMesh::createfromassetbundle(bundlename,prefabname) /

Parent

Component

Variables
alignment
UnityEngine.TextAlignment alignment
anchor
UnityEngine.TextAnchor anchor
charactersize
System.Single charactersize
color
UnityEngine.Color color
font
UnityEngine.Font font
fontsize
System.Int32 fontsize
fontstyle
UnityEngine.FontStyle fontstyle
linespacing
System.Single linespacing
offsetz
System.Single offsetz
richtext
System.Boolean richtext
tabsize
System.Single tabsize
text
System.String text
Functions
textmesh::​create
static UnityEngine.TextMesh Create ()

Constructor replaces new;

Returns

UnityEngine.TextMesh

textmesh::​fromassetbundle
static UnityEngine.TextMesh CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.TextMesh