class:/TYPE/UnityEngine.TextGenerator//, can be loaded from an assetbundle using TextGenerator::createfromassetbundle(bundlename,prefabname) /
| System.Void GetCharacters( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.UICharInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] characters-no documentation
System.Collections.Generic.List`1[[UnityEngine.UICharInfo - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - characters -
System.Void
UnityEngine.UICharInfo[]
| System.Void GetLines( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.UILineInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] lines-no documentation
System.Collections.Generic.List`1[[UnityEngine.UILineInfo - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - lines -
System.Void
UnityEngine.UILineInfo[]
| System.Single GetPreferredHeight( |
| ) |
System.String str-no documentation
| str System.String | no documentation settings - |
System.Single
| System.Single GetPreferredWidth( |
| ) |
System.String str-no documentation
| str System.String | no documentation settings - |
System.Single
| System.Void GetVertices( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.UIVertex, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] vertices-no documentation
System.Collections.Generic.List`1[[UnityEngine.UIVertex - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - vertices -
System.Void
UnityEngine.UIVertex[]
System.Void
| System.Boolean Populate( |
| ) |
System.String str-no documentation
| str System.String | no documentation settings - |
System.Boolean
| System.Boolean PopulateWithErrors( |
| ) |
System.String str-no documentation
| str System.String | no documentation |
| settings UnityEngine.TextGenerationSettings | no documentation context - |
System.Boolean
| static UnityEngine.TextGenerator Create ( |
| ) |
Constructor replaces new;
| initialCapacity System.Int32 | no description |
UnityEngine.TextGenerator
Constructor replaces new;
UnityEngine.TextGenerator
| static UnityEngine.TextGenerator CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.TextGenerator