TextGenerator
UnityObjectLink
TextGenerator

class:/TYPE/UnityEngine.TextGenerator//, can be loaded from an assetbundle using TextGenerator::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
charactercount
readonly System.Int32 charactercount
charactercountvisible
readonly System.Int32 charactercountvisible
fontsizeusedforbestfit
readonly System.Int32 fontsizeusedforbestfit
linecount
readonly System.Int32 linecount
rectextents
readonly UnityEngine.Rect rectextents
vertexcount
readonly System.Int32 vertexcount
Functions
getcharacters
System.Void GetCharacters(
System.Collections.Generic.List`1[[UnityEngine.UICharInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] characters
)

System.Collections.Generic.List`1[[UnityEngine.UICharInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] characters-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.UICharInfo - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - characters -

Returns

System.Void

getcharactersarray
UnityEngine.UICharInfo[] GetCharactersArray()
Returns

UnityEngine.UICharInfo[]

getlines
System.Void GetLines(
System.Collections.Generic.List`1[[UnityEngine.UILineInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] lines
)

System.Collections.Generic.List`1[[UnityEngine.UILineInfo, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] lines-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.UILineInfo - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - lines -

Returns

System.Void

getlinesarray
UnityEngine.UILineInfo[] GetLinesArray()
Returns

UnityEngine.UILineInfo[]

getpreferredheight
System.Single GetPreferredHeight(
System.String str,
UnityEngine.TextGenerationSettings settings
)

System.String str-no documentation

Parameters
str
System.String

no documentation settings -

Returns

System.Single

getpreferredwidth
System.Single GetPreferredWidth(
System.String str,
UnityEngine.TextGenerationSettings settings
)

System.String str-no documentation

Parameters
str
System.String

no documentation settings -

Returns

System.Single

getvertices
System.Void GetVertices(
System.Collections.Generic.List`1[[UnityEngine.UIVertex, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] vertices
)

System.Collections.Generic.List`1[[UnityEngine.UIVertex, UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] vertices-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.UIVertex - UnityEngine.TextRenderingModule - Version=0.0.0.0 - Culture=neutral - vertices -

Returns

System.Void

getverticesarray
UnityEngine.UIVertex[] GetVerticesArray()
Returns

UnityEngine.UIVertex[]

invalidate
System.Void Invalidate()
Returns

System.Void

populate
System.Boolean Populate(
System.String str,
UnityEngine.TextGenerationSettings settings
)

System.String str-no documentation

Parameters
str
System.String

no documentation settings -

Returns

System.Boolean

populatewitherrors
System.Boolean PopulateWithErrors(
System.String str,
UnityEngine.TextGenerationSettings settings,
UnityEngine.GameObject context
)

System.String str-no documentation

Parameters
str
System.String

no documentation

settings
UnityEngine.TextGenerationSettings

no documentation context -

Returns

System.Boolean

textgenerator::​create
static UnityEngine.TextGenerator Create (
System.Int32 initialCapacity
)

Constructor replaces new;

Parameters
initialCapacity
System.Int32

no description

Returns

UnityEngine.TextGenerator

textgenerator::​create
static UnityEngine.TextGenerator Create ()

Constructor replaces new;

Returns

UnityEngine.TextGenerator

textgenerator::​fromassetbundle
static UnityEngine.TextGenerator CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.TextGenerator