class:/TYPE/UnityEngine.TextAsset//, can be loaded from an assetbundle using TextAsset::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.TextAsset Create ( |
| ) |
Constructor replaces new;
| text System.String | no description |
UnityEngine.TextAsset
Constructor replaces new;
UnityEngine.TextAsset
| static UnityEngine.TextAsset CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.TextAsset
System.String