TestNameSpace::​Decal
MonoBehaviour
TestNameSpace::​Decal

class:/TYPE/TestNameSpace.Decal//, can be loaded from an assetbundle using TestNameSpace::Decal::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
affectedlayers
UnityEngine.LayerMask affectedlayers
ineditor
System.Boolean ineditor
material
UnityEngine.Material material
maxangle
System.Single maxangle
pushdistance
System.Single pushdistance
scalex
System.Single scalex
scalez
System.Single scalez
sprite
UnityEngine.Sprite sprite
Functions
forceupdate
UnityEngine.Mesh ForceUpdate()
Returns

UnityEngine.Mesh

getbounds
UnityEngine.Bounds GetBounds()
Returns

UnityEngine.Bounds

getmesh
UnityEngine.Mesh GetMesh()
Returns

UnityEngine.Mesh

setineditor
System.Void SetInEditor(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void

setmesh
System.Void SetMesh(
UnityEngine.Mesh mesh
)

UnityEngine.Mesh mesh-no documentation

Parameters

mesh -

Returns

System.Void

testnamespace::​decal::​create
static TestNameSpace.Decal Create ()

Constructor replaces new;

Returns

TestNameSpace.Decal

testnamespace::​decal::​fromassetbundle
static TestNameSpace.Decal CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

TestNameSpace.Decal