class:/TYPE/TestNameSpace.Decal//, can be loaded from an assetbundle using TestNameSpace::Decal::createfromassetbundle(bundlename,prefabname) /
UnityEngine.Mesh
UnityEngine.Bounds
UnityEngine.Mesh
| System.Void SetInEditor( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void
| System.Void SetMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
mesh -
System.Void
Constructor replaces new;
TestNameSpace.Decal
| static TestNameSpace.Decal CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
TestNameSpace.Decal