System_Net::​IPEndPoint
UnityObjectLink
System_Net::​IPEndPoint

class:/TYPE/System.Net.IPEndPoint//, can be loaded from an assetbundle using System_Net::IPEndPoint::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
port
System.Int32 port
system_net::​ipendpoint::​maxport
static readonly System.Int32 system_net::ipendpoint::maxport
system_net::​ipendpoint::​minport
static readonly System.Int32 system_net::ipendpoint::minport
Functions
system_net::​ipendpoint::​create
static System.Net.IPEndPoint Create (
System.Int64 address,
System.Int32 port
)

Constructor replaces new;

Parameters
address
System.Int64

no description

port
System.Int32

no description

Returns

System.Net.IPEndPoint

system_net::​ipendpoint::​fromassetbundle
static System.Net.IPEndPoint CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.Net.IPEndPoint

tostring
System.String ToString()
Returns

System.String