class:/TYPE/System.IO.TextWriter//, can be loaded from an assetbundle using System_IO::TextWriter::createfromassetbundle(bundlename,prefabname) /
| static System.IO.TextWriter CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.IO.TextWriter