System_IO::​TextReader
UnityObjectLink
System_IO::​TextReader

class:/TYPE/System.IO.TextReader//, can be loaded from an assetbundle using System_IO::TextReader::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
system_io::​textreader::​fromassetbundle
static System.IO.TextReader CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.IO.TextReader