class:/TYPE/System.IO.StreamReader//, can be loaded from an assetbundle using System_IO::StreamReader::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
System.Int32
System.Int32
| System.Int32 Read( |
| ) |
System.Char[] buffer-no documentation
| buffer System.Char[] | no documentation |
| index System.Int32 | no documentation count - |
System.Int32
| System.Int32 ReadBlock( |
| ) |
System.Char[] buffer-no documentation
| buffer System.Char[] | no documentation |
| index System.Int32 | no documentation count - |
System.Int32
System.String
System.String
| static System.IO.StreamReader Create ( |
| ) |
Constructor replaces new;
| path System.String | no description |
| detectEncodingFromByteOrderMarks System.Boolean | no description |
System.IO.StreamReader
| static System.IO.StreamReader Create ( |
| ) |
Constructor replaces new;
| path System.String | no description |
System.IO.StreamReader
| static System.IO.StreamReader Create ( |
| ) |
Constructor replaces new;
| stream System.IO.Stream | no description |
| detectEncodingFromByteOrderMarks System.Boolean | no description |
System.IO.StreamReader
| static System.IO.StreamReader Create ( |
| ) |
Constructor replaces new;
| stream System.IO.Stream | no description |
System.IO.StreamReader
| static System.IO.StreamReader CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.IO.StreamReader