class:/TYPE/System.IO.Stream//, can be loaded from an assetbundle using System_IO::Stream::createfromassetbundle(bundlename,prefabname) /
System.Void
| System.Void CopyTo( |
| ) |
System.IO.Stream destination-no documentation
| destination System.IO.Stream | no documentation bufferSize - |
System.Void
| System.Void CopyTo( |
| ) |
System.IO.Stream destination-no documentation
destination -
System.Void
| System.Threading.Tasks.Task CopyToAsync( |
| ) |
System.IO.Stream destination-no documentation
destination -
System.Threading.Tasks.Task
| System.Threading.Tasks.Task CopyToAsync( |
| ) |
System.IO.Stream destination-no documentation
| destination System.IO.Stream | no documentation bufferSize - |
System.Threading.Tasks.Task
System.Void
System.Threading.Tasks.Task
System.Int32
| static System.IO.Stream CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.IO.Stream
| static System.IO.Stream Synchronized( |
| ) |
System.IO.Stream stream-no documentation
stream -
System.IO.Stream
| System.Threading.Tasks.Task WriteAsync( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| offset System.Int32 | no documentation count - |
System.Threading.Tasks.Task
| System.Void WriteByte( |
| ) |
System.Byte value-no documentation
value -
System.Void