class:/TYPE/System.IO.MemoryStream//, can be loaded from an assetbundle using System_IO::MemoryStream::createfromassetbundle(bundlename,prefabname) /
| System.Void CopyTo( |
| ) |
System.IO.Stream destination-no documentation
| destination System.IO.Stream | no documentation bufferSize - |
System.Void
System.Void
System.Byte[]
| System.Int32 Read( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| offset System.Int32 | no documentation count - |
System.Int32
System.Int32
| System.Void SetLength( |
| ) |
System.Int64 value-no documentation
value -
System.Void
Constructor replaces new;
System.IO.MemoryStream
| static System.IO.MemoryStream Create ( |
| ) |
Constructor replaces new;
| capacity System.Int32 | no description |
System.IO.MemoryStream
| static System.IO.MemoryStream CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.IO.MemoryStream
System.Byte[]
| System.Void Write( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| offset System.Int32 | no documentation count - |
System.Void
| System.Void WriteByte( |
| ) |
System.Byte value-no documentation
value -
System.Void
| System.Void WriteTo( |
| ) |
System.IO.Stream stream-no documentation
stream -
System.Void