class:/TYPE/System.IO.BinaryReader//, can be loaded from an assetbundle using System_IO::BinaryReader::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
System.Int32
System.Int32
| System.Int32 Read( |
| ) |
System.Char[] buffer-no documentation
| buffer System.Char[] | no documentation |
| index System.Int32 | no documentation count - |
System.Int32
| System.Int32 Read( |
| ) |
System.Byte[] buffer-no documentation
| buffer System.Byte[] | no documentation |
| index System.Int32 | no documentation count - |
System.Int32
System.Boolean
System.Byte
| System.Byte[] ReadBytes( |
| ) |
System.Int32 count-no documentation
count -
System.Byte[]
System.Char
| System.Char[] ReadChars( |
| ) |
System.Int32 count-no documentation
count -
System.Char[]
System.Double
System.Int16
System.Int32
System.Int64
System.Single
System.String
System.UInt16
System.UInt32
System.UInt64
| static System.IO.BinaryReader Create ( |
| ) |
Constructor replaces new;
| input System.IO.Stream | no description |
System.IO.BinaryReader
| static System.IO.BinaryReader CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.IO.BinaryReader