System_IO::​BinaryReader
UnityObjectLink
System_IO::​BinaryReader

class:/TYPE/System.IO.BinaryReader//, can be loaded from an assetbundle using System_IO::BinaryReader::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
basestream
readonly System.IO.Stream basestream
Functions
close
System.Void Close()
Returns

System.Void

dispose
System.Void Dispose()
Returns

System.Void

peekchar
System.Int32 PeekChar()
Returns

System.Int32

read
System.Int32 Read()
Returns

System.Int32

read
System.Int32 Read(
System.Char[] buffer,
System.Int32 index,
System.Int32 count
)

System.Char[] buffer-no documentation

Parameters
buffer
System.Char[]

no documentation

index
System.Int32

no documentation count -

Returns

System.Int32

read
System.Int32 Read(
System.Byte[] buffer,
System.Int32 index,
System.Int32 count
)

System.Byte[] buffer-no documentation

Parameters
buffer
System.Byte[]

no documentation

index
System.Int32

no documentation count -

Returns

System.Int32

readboolean
System.Boolean ReadBoolean()
Returns

System.Boolean

readbyte
System.Byte ReadByte()
Returns

System.Byte

readbytes
System.Byte[] ReadBytes(
System.Int32 count
)

System.Int32 count-no documentation

Parameters

count -

Returns

System.Byte[]

readchar
System.Char ReadChar()
Returns

System.Char

readchars
System.Char[] ReadChars(
System.Int32 count
)

System.Int32 count-no documentation

Parameters

count -

Returns

System.Char[]

readdouble
System.Double ReadDouble()
Returns

System.Double

readint16
System.Int16 ReadInt16()
Returns

System.Int16

readint32
System.Int32 ReadInt32()
Returns

System.Int32

readint64
System.Int64 ReadInt64()
Returns

System.Int64

readsingle
System.Single ReadSingle()
Returns

System.Single

readstring
System.String ReadString()
Returns

System.String

readuint16
System.UInt16 ReadUInt16()
Returns

System.UInt16

readuint32
System.UInt32 ReadUInt32()
Returns

System.UInt32

readuint64
System.UInt64 ReadUInt64()
Returns

System.UInt64

system_io::​binaryreader::​create
static System.IO.BinaryReader Create (
System.IO.Stream input
)

Constructor replaces new;

Parameters
input
System.IO.Stream

no description

Returns

System.IO.BinaryReader

system_io::​binaryreader::​fromassetbundle
static System.IO.BinaryReader CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.IO.BinaryReader