System::​Object
UnityObjectLink
System::​Object

class:/TYPE/System.Object//, can be loaded from an assetbundle using System::Object::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
system::​object::​fromassetbundle
static System.Object CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.Object