System::​IAsyncDisposable
UnityObjectLink
System::​IAsyncDisposable

class:/TYPE/System.IAsyncDisposable//, can be loaded from an assetbundle using System::IAsyncDisposable::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
system::​iasyncdisposable::​fromassetbundle
static System.IAsyncDisposable CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.IAsyncDisposable