System::​GCNotificationStatus
UnityObjectLink
System::​GCNotificationStatus

enum:/TYPE/System.GCNotificationStatus///

Parent

UnityObjectLink

Variables
system::​gcnotificationstatus::​canceled
static readonly system::gcnotificationstatus::canceled

enum constant number 2

system::​gcnotificationstatus::​failed
static readonly system::gcnotificationstatus::failed

enum constant number 1

system::​gcnotificationstatus::​notapplicable
static readonly system::gcnotificationstatus::notapplicable

enum constant number 4

system::​gcnotificationstatus::​succeeded
static readonly system::gcnotificationstatus::succeeded

enum constant number 0

system::​gcnotificationstatus::​timeout
static readonly system::gcnotificationstatus::timeout

enum constant number 3

Functions
system::​gcnotificationstatus::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

system::​gcnotificationstatus::​enumtoint
static System.Int32 EnumToInt(
System.GCNotificationStatus enum
)

no documentation

Parameters
enum

an enum of type System::GCNotificationStatus

Returns

System.Int32

system::​gcnotificationstatus::​inttoenum
static System.GCNotificationStatus IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than System::GCNotificationStatus::Count()

Returns

System.GCNotificationStatus

toint
System.String ToInt()

ToInt, equivalent to System::GCNotificationStatus::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to System::GCNotificationStatus::EnumToString(enum)

Returns

System.String