class:/TYPE/System.EventArgs//, can be loaded from an assetbundle using System::EventArgs::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
System.EventArgs
| static System.EventArgs CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
System.EventArgs