System::​EventArgs
UnityObjectLink
System::​EventArgs

class:/TYPE/System.EventArgs//, can be loaded from an assetbundle using System::EventArgs::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
system::​eventargs::​empty
static readonly System.EventArgs system::eventargs::empty
Functions
system::​eventargs::​create
static System.EventArgs Create ()

Constructor replaces new;

Returns

System.EventArgs

system::​eventargs::​fromassetbundle
static System.EventArgs CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

System.EventArgs