Steamworks::​SteamServersConnected_t
UnityObjectLink
Steamworks::​SteamServersConnected_t

struct:/TYPE/Steamworks.SteamServersConnected_t//, can be instantiated with Steamworks::SteamServersConnected_t::deserialize(string)  , where str is a concatenation of all its fields by order with ,/

Parent

UnityObjectLink

Variables
steamworks::​steamserversconnected_t::​k_icallback
static readonly System.Int32 steamworks::steamserversconnected_t::k_icallback
Functions
steamworks::​steamserversconnected_t::​create

Constructor replaces new

Returns

Steamworks.SteamServersConnected_t

steamworks::​steamserversconnected_t::​deserialize
static Steamworks.SteamServersConnected_t Deserialize (
string serializedvalue
)

deserialize from string

Parameters
serializedvalue
string

commatextlist of serialized values

Returns

Steamworks.SteamServersConnected_t