Steamworks::​PlayerAcceptState_t
UnityObjectLink
Steamworks::​PlayerAcceptState_t

enum:/TYPE/Steamworks.PlayerAcceptState_t///

Parent

UnityObjectLink

Variables
steamworks::​playeracceptstate_t::​k_estateplayeraccepted
static readonly steamworks::playeracceptstate_t::k_estateplayeraccepted

enum constant number 1

steamworks::​playeracceptstate_t::​k_estateplayerdeclined
static readonly steamworks::playeracceptstate_t::k_estateplayerdeclined

enum constant number 2

steamworks::​playeracceptstate_t::​k_estateunknown
static readonly steamworks::playeracceptstate_t::k_estateunknown

enum constant number 0

Functions
steamworks::​playeracceptstate_t::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

steamworks::​playeracceptstate_t::​enumtoint
static System.Int32 EnumToInt(
Steamworks.PlayerAcceptState_t enum
)

no documentation

Parameters
enum

an enum of type Steamworks::PlayerAcceptState_t

Returns

System.Int32

steamworks::​playeracceptstate_t::​inttoenum
static Steamworks.PlayerAcceptState_t IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than Steamworks::PlayerAcceptState_t::Count()

Returns

Steamworks.PlayerAcceptState_t

toint
System.String ToInt()

ToInt, equivalent to Steamworks::PlayerAcceptState_t::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to Steamworks::PlayerAcceptState_t::EnumToString(enum)

Returns

System.String