Steamworks::​PlaybackStatusHasChanged_t
UnityObjectLink
Steamworks::​PlaybackStatusHasChanged_t

struct:/TYPE/Steamworks.PlaybackStatusHasChanged_t//, can be instantiated with Steamworks::PlaybackStatusHasChanged_t::deserialize(string)  , where str is a concatenation of all its fields by order with ,/

Parent

UnityObjectLink

Variables
steamworks::​playbackstatushaschanged_t::​k_icallback
static readonly System.Int32 steamworks::playbackstatushaschanged_t::k_icallback
Functions
steamworks::​playbackstatushaschanged_t::​create

Constructor replaces new

Returns

Steamworks.PlaybackStatusHasChanged_t

steamworks::​playbackstatushaschanged_t::​deserialize
static Steamworks.PlaybackStatusHasChanged_t Deserialize (
string serializedvalue
)

deserialize from string

Parameters
serializedvalue
string

commatextlist of serialized values

Returns

Steamworks.PlaybackStatusHasChanged_t