class:/TYPE/Steamworks.Callback//, can be loaded from an assetbundle using Steamworks::Callback::createfromassetbundle(bundlename,prefabname) /
| static Steamworks.Callback CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Steamworks.Callback