class:/TYPE/Steamworks.CallResult//, can be loaded from an assetbundle using Steamworks::CallResult::createfromassetbundle(bundlename,prefabname) /
| static Steamworks.CallResult CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Steamworks.CallResult