class:/TYPE/UnityEngine.SpriteRenderer//, can be loaded from an assetbundle using SpriteRenderer::createfromassetbundle(bundlename,prefabname) /
| System.Void RegisterSpriteChangeCallback( |
| ) |
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback-no documentation
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -
System.Void
Constructor replaces new;
UnityEngine.SpriteRenderer
| static UnityEngine.SpriteRenderer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.SpriteRenderer
| System.Void UnregisterSpriteChangeCallback( |
| ) |
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback-no documentation
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -
System.Void