SpriteRenderer
Renderer
SpriteRenderer

class:/TYPE/UnityEngine.SpriteRenderer//, can be loaded from an assetbundle using SpriteRenderer::createfromassetbundle(bundlename,prefabname) /

Parent

Renderer

Variables
adaptivemodethreshold
System.Single adaptivemodethreshold
color
UnityEngine.Color color
drawmode
UnityEngine.SpriteDrawMode drawmode
flipx
System.Boolean flipx
flipy
System.Boolean flipy
maskinteraction
UnityEngine.SpriteMaskInteraction maskinteraction
size
UnityEngine.Vector2 size
sprite
UnityEngine.Sprite sprite
spritesortpoint
UnityEngine.SpriteSortPoint spritesortpoint
tilemode
UnityEngine.SpriteTileMode tilemode
Functions
registerspritechangecallback
System.Void RegisterSpriteChangeCallback(
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback-no documentation

Parameters

UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

spriterenderer::​create
static UnityEngine.SpriteRenderer Create ()

Constructor replaces new;

Returns

UnityEngine.SpriteRenderer

spriterenderer::​fromassetbundle
static UnityEngine.SpriteRenderer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.SpriteRenderer

unregisterspritechangecallback
System.Void UnregisterSpriteChangeCallback(
UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback-no documentation

Parameters

UnityEngine.Events.UnityAction`1[[UnityEngine.SpriteRenderer - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void