SphereCollider
Collider
SphereCollider

class:/TYPE/UnityEngine.SphereCollider//, can be loaded from an assetbundle using SphereCollider::createfromassetbundle(bundlename,prefabname) /

Parent

Collider

Variables
center
UnityEngine.Vector3 center
radius
System.Single radius
Functions
spherecollider::​create
static UnityEngine.SphereCollider Create ()

Constructor replaces new;

Returns

UnityEngine.SphereCollider

spherecollider::​fromassetbundle
static UnityEngine.SphereCollider CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.SphereCollider