class:/TYPE/UnityEngine.SkinnedMeshRenderer//, can be loaded from an assetbundle using SkinnedMeshRenderer::createfromassetbundle(bundlename,prefabname) /
| System.Void BakeMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
mesh -
System.Void
| System.Void BakeMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation useScale - |
System.Void
| System.Single GetBlendShapeWeight( |
| ) |
System.Int32 index-no documentation
index -
System.Single
UnityEngine.GraphicsBuffer
UnityEngine.GraphicsBuffer
| System.Void SetBlendShapeWeight( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation value - |
System.Void
Constructor replaces new;
UnityEngine.SkinnedMeshRenderer
| static UnityEngine.SkinnedMeshRenderer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.SkinnedMeshRenderer