SkinnedMeshRenderer
Renderer
SkinnedMeshRenderer

class:/TYPE/UnityEngine.SkinnedMeshRenderer//, can be loaded from an assetbundle using SkinnedMeshRenderer::createfromassetbundle(bundlename,prefabname) /

Parent

Renderer

Variables
forcematrixrecalculationperrender
System.Boolean forcematrixrecalculationperrender
material
UnityEngine.Material material
quality
UnityEngine.SkinQuality quality
rootbone
UnityEngine.Transform rootbone
sharedmesh
UnityEngine.Mesh sharedmesh
skinnedmotionvectors
System.Boolean skinnedmotionvectors
updatewhenoffscreen
System.Boolean updatewhenoffscreen
vertexbuffertarget
UnityEngine.GraphicsBuffer.Target vertexbuffertarget
Functions
bakemesh
System.Void BakeMesh(
UnityEngine.Mesh mesh
)

UnityEngine.Mesh mesh-no documentation

Parameters

mesh -

Returns

System.Void

bakemesh
System.Void BakeMesh(
UnityEngine.Mesh mesh,
System.Boolean useScale
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation useScale -

Returns

System.Void

getblendshapeweight
System.Single GetBlendShapeWeight(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

System.Single

getpreviousvertexbuffer
UnityEngine.GraphicsBuffer GetPreviousVertexBuffer()
Returns

UnityEngine.GraphicsBuffer

getvertexbuffer
UnityEngine.GraphicsBuffer GetVertexBuffer()
Returns

UnityEngine.GraphicsBuffer

setblendshapeweight
System.Void SetBlendShapeWeight(
System.Int32 index,
System.Single value
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation value -

Returns

System.Void

skinnedmeshrenderer::​create
static UnityEngine.SkinnedMeshRenderer Create ()

Constructor replaces new;

Returns

UnityEngine.SkinnedMeshRenderer

skinnedmeshrenderer::​fromassetbundle
static UnityEngine.SkinnedMeshRenderer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.SkinnedMeshRenderer