class:/TYPE/UnityEngine.Shader//, can be loaded from an assetbundle using Shader::createfromassetbundle(bundlename,prefabname) /
| UnityEngine.Rendering.ShaderTagId FindPassTagValue( |
| ) |
System.Int32 passIndex-no documentation
| passIndex System.Int32 | no documentation tagName - |
UnityEngine.Rendering.ShaderTagId
| UnityEngine.Rendering.ShaderTagId FindPassTagValue( |
| ) |
System.Int32 subshaderIndex-no documentation
| subshaderIndex System.Int32 | no documentation |
| passIndex System.Int32 | no documentation tagName - |
UnityEngine.Rendering.ShaderTagId
| System.Int32 FindPropertyIndex( |
| ) |
System.String propertyName-no documentation
propertyName -
System.Int32
| UnityEngine.Rendering.ShaderTagId FindSubshaderTagValue( |
| ) |
System.Int32 subshaderIndex-no documentation
| subshaderIndex System.Int32 | no documentation tagName - |
UnityEngine.Rendering.ShaderTagId
| UnityEngine.Shader GetDependency( |
| ) |
System.String name-no documentation
name -
UnityEngine.Shader
| System.Int32 GetPassCountInSubshader( |
| ) |
System.Int32 subshaderIndex-no documentation
subshaderIndex -
System.Int32
| System.String[] GetPropertyAttributes( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.String[]
System.Int32
| System.Single GetPropertyDefaultFloatValue( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.Single
| UnityEngine.Vector4 GetPropertyDefaultVectorValue( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
UnityEngine.Vector4
| System.String GetPropertyDescription( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.String
| UnityEngine.Rendering.ShaderPropertyFlags GetPropertyFlags( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
UnityEngine.Rendering.ShaderPropertyFlags
| System.String GetPropertyName( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.String
| System.Int32 GetPropertyNameId( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.Int32
| UnityEngine.Vector2 GetPropertyRangeLimits( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
UnityEngine.Vector2
| System.String GetPropertyTextureDefaultName( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
System.String
| UnityEngine.Rendering.TextureDimension GetPropertyTextureDimension( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
UnityEngine.Rendering.TextureDimension
| UnityEngine.Rendering.ShaderPropertyType GetPropertyType( |
| ) |
System.Int32 propertyIndex-no documentation
propertyIndex -
UnityEngine.Rendering.ShaderPropertyType
| static System.Void DisableKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| static System.Void DisableKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
keyword -
System.Void
| static System.Void EnableKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| static System.Void EnableKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
keyword -
System.Void
| static UnityEngine.Shader Find( |
| ) |
System.String name-no documentation
name -
UnityEngine.Shader
| static UnityEngine.Shader CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Shader
| static UnityEngine.Color GetGlobalColor( |
| ) |
System.String name-no documentation
name -
UnityEngine.Color
| static UnityEngine.Color GetGlobalColor( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Color
| static System.Single GetGlobalFloat( |
| ) |
System.String name-no documentation
name -
System.Single
| static System.Single GetGlobalFloat( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single
| static System.Single[] GetGlobalFloatArray( |
| ) |
System.String name-no documentation
name -
System.Single[]
| static System.Void GetGlobalFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Single[] GetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Single[]
| static System.Void GetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Int32 GetGlobalInt( |
| ) |
System.String name-no documentation
name -
System.Int32
| static System.Int32 GetGlobalInt( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| static System.Int32 GetGlobalInteger( |
| ) |
System.String name-no documentation
name -
System.Int32
| static System.Int32 GetGlobalInteger( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Int32
| static UnityEngine.Matrix4x4 GetGlobalMatrix( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4
| static UnityEngine.Matrix4x4 GetGlobalMatrix( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4
| static UnityEngine.Matrix4x4[] GetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Matrix4x4[]
| static System.Void GetGlobalMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void GetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static UnityEngine.Matrix4x4[] GetGlobalMatrixArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Matrix4x4[]
| static UnityEngine.Texture GetGlobalTexture( |
| ) |
System.String name-no documentation
name -
UnityEngine.Texture
| static UnityEngine.Texture GetGlobalTexture( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Texture
| static UnityEngine.Vector4 GetGlobalVector( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4
| static UnityEngine.Vector4 GetGlobalVector( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4
| static UnityEngine.Vector4[] GetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
nameID -
UnityEngine.Vector4[]
| static UnityEngine.Vector4[] GetGlobalVectorArray( |
| ) |
System.String name-no documentation
name -
UnityEngine.Vector4[]
| static System.Void GetGlobalVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void GetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Boolean IsKeywordEnabled( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
keyword -
System.Boolean
| static System.Boolean IsKeywordEnabled( |
| ) |
System.String keyword-no documentation
keyword -
System.Boolean
| static System.Int32 PropertyToID( |
| ) |
System.String name-no documentation
name -
System.Int32
| static System.Void SetGlobalBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalColor( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalColor( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| static System.Void SetGlobalConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| static System.Void SetGlobalConstantBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| static System.Void SetGlobalConstantBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| static System.Void SetGlobalFloat( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| static System.Void SetGlobalFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalFloatArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| static System.Void SetGlobalInt( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalInt( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalInteger( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalInteger( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalMatrix( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalMatrix( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| static System.Void SetGlobalMatrixArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| static System.Void SetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| static System.Void SetGlobalTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.RenderTexture | no documentation element - |
System.Void
| static System.Void SetGlobalTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalVector( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| static System.Void SetGlobalVector( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| static System.Void SetGlobalVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| static System.Void SetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| static System.Void SetGlobalVectorArray( |
| ) |
System.String name-no documentation
| name System.String | no documentation values - |
System.Void
| static System.Void SetKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
| keyword UnityEngine.Rendering.GlobalKeyword& | no documentation value - |
System.Void
System.Void