Shader
Object
Shader

class:/TYPE/UnityEngine.Shader//, can be loaded from an assetbundle using Shader::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
issupported
readonly System.Boolean issupported
keywordspace
readonly UnityEngine.Rendering.LocalKeywordSpace keywordspace
maximumlod
System.Int32 maximumlod
passcount
readonly System.Int32 passcount
renderqueue
readonly System.Int32 renderqueue
shader::​enabledglobalkeywords
static readonly UnityEngine.Rendering.GlobalKeyword[] shader::enabledglobalkeywords
shader::​globalkeywords
static readonly UnityEngine.Rendering.GlobalKeyword[] shader::globalkeywords
shader::​globalmaximumlod
static System.Int32 shader::globalmaximumlod
shader::​globalrenderpipeline
static System.String shader::globalrenderpipeline
shader::​maximumchunksoverride
static System.Int32 shader::maximumchunksoverride
subshadercount
readonly System.Int32 subshadercount
Functions
findpasstagvalue
UnityEngine.Rendering.ShaderTagId FindPassTagValue(
System.Int32 passIndex,
UnityEngine.Rendering.ShaderTagId tagName
)

System.Int32 passIndex-no documentation

Parameters
passIndex
System.Int32

no documentation tagName -

Returns

UnityEngine.Rendering.ShaderTagId

findpasstagvalue
UnityEngine.Rendering.ShaderTagId FindPassTagValue(
System.Int32 subshaderIndex,
System.Int32 passIndex,
UnityEngine.Rendering.ShaderTagId tagName
)

System.Int32 subshaderIndex-no documentation

Parameters
subshaderIndex
System.Int32

no documentation

passIndex
System.Int32

no documentation tagName -

Returns

UnityEngine.Rendering.ShaderTagId

findpropertyindex
System.Int32 FindPropertyIndex(
System.String propertyName
)

System.String propertyName-no documentation

Parameters

propertyName -

Returns

System.Int32

findsubshadertagvalue
UnityEngine.Rendering.ShaderTagId FindSubshaderTagValue(
System.Int32 subshaderIndex,
UnityEngine.Rendering.ShaderTagId tagName
)

System.Int32 subshaderIndex-no documentation

Parameters
subshaderIndex
System.Int32

no documentation tagName -

Returns

UnityEngine.Rendering.ShaderTagId

getdependency
UnityEngine.Shader GetDependency(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Shader

getpasscountinsubshader
System.Int32 GetPassCountInSubshader(
System.Int32 subshaderIndex
)

System.Int32 subshaderIndex-no documentation

Parameters

subshaderIndex -

Returns

System.Int32

getpropertyattributes
System.String[] GetPropertyAttributes(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.String[]

getpropertycount
System.Int32 GetPropertyCount()
Returns

System.Int32

getpropertydefaultfloatvalue
System.Single GetPropertyDefaultFloatValue(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.Single

getpropertydefaultvectorvalue
UnityEngine.Vector4 GetPropertyDefaultVectorValue(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

UnityEngine.Vector4

getpropertydescription
System.String GetPropertyDescription(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.String

getpropertyflags
UnityEngine.Rendering.ShaderPropertyFlags GetPropertyFlags(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

UnityEngine.Rendering.ShaderPropertyFlags

getpropertyname
System.String GetPropertyName(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.String

getpropertynameid
System.Int32 GetPropertyNameId(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.Int32

getpropertyrangelimits
UnityEngine.Vector2 GetPropertyRangeLimits(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

UnityEngine.Vector2

getpropertytexturedefaultname
System.String GetPropertyTextureDefaultName(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

System.String

getpropertytexturedimension
UnityEngine.Rendering.TextureDimension GetPropertyTextureDimension(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

UnityEngine.Rendering.TextureDimension

getpropertytype
UnityEngine.Rendering.ShaderPropertyType GetPropertyType(
System.Int32 propertyIndex
)

System.Int32 propertyIndex-no documentation

Parameters

propertyIndex -

Returns

UnityEngine.Rendering.ShaderPropertyType

shader::​disablekeyword
static System.Void DisableKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

shader::​disablekeyword
static System.Void DisableKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

shader::​enablekeyword
static System.Void EnableKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

shader::​enablekeyword
static System.Void EnableKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

shader::​find
static UnityEngine.Shader Find(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Shader

shader::​fromassetbundle
static UnityEngine.Shader CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Shader

shader::​getglobalcolor
static UnityEngine.Color GetGlobalColor(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Color

shader::​getglobalcolor
static UnityEngine.Color GetGlobalColor(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Color

shader::​getglobalfloat
static System.Single GetGlobalFloat(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Single

shader::​getglobalfloat
static System.Single GetGlobalFloat(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Single

shader::​getglobalfloatarray
static System.Single[] GetGlobalFloatArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Single[]

shader::​getglobalfloatarray
static System.Void GetGlobalFloatArray(
System.String name,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​getglobalfloatarray
static System.Single[] GetGlobalFloatArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Single[]

shader::​getglobalfloatarray
static System.Void GetGlobalFloatArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​getglobalint
static System.Int32 GetGlobalInt(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

shader::​getglobalint
static System.Int32 GetGlobalInt(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Int32

shader::​getglobalinteger
static System.Int32 GetGlobalInteger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

shader::​getglobalinteger
static System.Int32 GetGlobalInteger(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Int32

shader::​getglobalmatrix
static UnityEngine.Matrix4x4 GetGlobalMatrix(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Matrix4x4

shader::​getglobalmatrix
static UnityEngine.Matrix4x4 GetGlobalMatrix(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Matrix4x4

shader::​getglobalmatrixarray
static UnityEngine.Matrix4x4[] GetGlobalMatrixArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Matrix4x4[]

shader::​getglobalmatrixarray
static System.Void GetGlobalMatrixArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​getglobalmatrixarray
static System.Void GetGlobalMatrixArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​getglobalmatrixarray
static UnityEngine.Matrix4x4[] GetGlobalMatrixArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Matrix4x4[]

shader::​getglobaltexture
static UnityEngine.Texture GetGlobalTexture(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Texture

shader::​getglobaltexture
static UnityEngine.Texture GetGlobalTexture(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Texture

shader::​getglobalvector
static UnityEngine.Vector4 GetGlobalVector(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector4

shader::​getglobalvector
static UnityEngine.Vector4 GetGlobalVector(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector4

shader::​getglobalvectorarray
static UnityEngine.Vector4[] GetGlobalVectorArray(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

UnityEngine.Vector4[]

shader::​getglobalvectorarray
static UnityEngine.Vector4[] GetGlobalVectorArray(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

UnityEngine.Vector4[]

shader::​getglobalvectorarray
static System.Void GetGlobalVectorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​getglobalvectorarray
static System.Void GetGlobalVectorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​iskeywordenabled
static System.Boolean IsKeywordEnabled(
UnityEngine.Rendering.GlobalKeyword& keyword
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Boolean

shader::​iskeywordenabled
static System.Boolean IsKeywordEnabled(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Boolean

shader::​propertytoid
static System.Int32 PropertyToID(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

shader::​setglobalbuffer
static System.Void SetGlobalBuffer(
System.String name,
UnityEngine.GraphicsBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalbuffer
static System.Void SetGlobalBuffer(
System.Int32 nameID,
UnityEngine.GraphicsBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalbuffer
static System.Void SetGlobalBuffer(
System.Int32 nameID,
UnityEngine.ComputeBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalbuffer
static System.Void SetGlobalBuffer(
System.String name,
UnityEngine.ComputeBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalcolor
static System.Void SetGlobalColor(
System.String name,
UnityEngine.Color value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalcolor
static System.Void SetGlobalColor(
System.Int32 nameID,
UnityEngine.Color value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalconstantbuffer
static System.Void SetGlobalConstantBuffer(
System.Int32 nameID,
UnityEngine.GraphicsBuffer value,
System.Int32 offset,
System.Int32 size
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

shader::​setglobalconstantbuffer
static System.Void SetGlobalConstantBuffer(
System.String name,
UnityEngine.GraphicsBuffer value,
System.Int32 offset,
System.Int32 size
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

shader::​setglobalconstantbuffer
static System.Void SetGlobalConstantBuffer(
System.Int32 nameID,
UnityEngine.ComputeBuffer value,
System.Int32 offset,
System.Int32 size
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

shader::​setglobalconstantbuffer
static System.Void SetGlobalConstantBuffer(
System.String name,
UnityEngine.ComputeBuffer value,
System.Int32 offset,
System.Int32 size
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

shader::​setglobalfloat
static System.Void SetGlobalFloat(
System.Int32 nameID,
System.Single value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalfloat
static System.Void SetGlobalFloat(
System.String name,
System.Single value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalfloatarray
static System.Void SetGlobalFloatArray(
System.Int32 nameID,
System.Single[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

shader::​setglobalfloatarray
static System.Void SetGlobalFloatArray(
System.String name,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobalfloatarray
static System.Void SetGlobalFloatArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobalfloatarray
static System.Void SetGlobalFloatArray(
System.String name,
System.Single[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

shader::​setglobalint
static System.Void SetGlobalInt(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalint
static System.Void SetGlobalInt(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalinteger
static System.Void SetGlobalInteger(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalinteger
static System.Void SetGlobalInteger(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalmatrix
static System.Void SetGlobalMatrix(
System.String name,
UnityEngine.Matrix4x4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalmatrix
static System.Void SetGlobalMatrix(
System.Int32 nameID,
UnityEngine.Matrix4x4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalmatrixarray
static System.Void SetGlobalMatrixArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobalmatrixarray
static System.Void SetGlobalMatrixArray(
System.Int32 nameID,
UnityEngine.Matrix4x4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

shader::​setglobalmatrixarray
static System.Void SetGlobalMatrixArray(
System.String name,
UnityEngine.Matrix4x4[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

shader::​setglobalmatrixarray
static System.Void SetGlobalMatrixArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobaltexture
static System.Void SetGlobalTexture(
System.String name,
UnityEngine.Texture value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobaltexture
static System.Void SetGlobalTexture(
System.Int32 nameID,
UnityEngine.RenderTexture value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.RenderTexture

no documentation element -

Returns

System.Void

shader::​setglobaltexture
static System.Void SetGlobalTexture(
System.String name,
UnityEngine.RenderTexture value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.RenderTexture

no documentation element -

Returns

System.Void

shader::​setglobaltexture
static System.Void SetGlobalTexture(
System.Int32 nameID,
UnityEngine.Texture value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalvector
static System.Void SetGlobalVector(
System.String name,
UnityEngine.Vector4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

shader::​setglobalvector
static System.Void SetGlobalVector(
System.Int32 nameID,
UnityEngine.Vector4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

shader::​setglobalvectorarray
static System.Void SetGlobalVectorArray(
System.String name,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobalvectorarray
static System.Void SetGlobalVectorArray(
System.Int32 nameID,
UnityEngine.Vector4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

shader::​setglobalvectorarray
static System.Void SetGlobalVectorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

shader::​setglobalvectorarray
static System.Void SetGlobalVectorArray(
System.String name,
UnityEngine.Vector4[] values
)

System.String name-no documentation

Parameters
name
System.String

no documentation values -

Returns

System.Void

shader::​setkeyword
static System.Void SetKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword,
System.Boolean value
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters
keyword
UnityEngine.Rendering.GlobalKeyword&

no documentation value -

Returns

System.Void

shader::​warmupallshaders
static System.Void WarmupAllShaders()
Returns

System.Void