ScriptableObject
Object
ScriptableObject
Cinemachine::​CinemachineBlenderSettings
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​PostProcessProfile
Rendering_PostProcessing::​PostProcessResources
Rendering::​RenderPipelineAsset

class:/TYPE/UnityEngine.ScriptableObject//, can be loaded from an assetbundle using ScriptableObject::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Functions
scriptableobject::​create
static UnityEngine.ScriptableObject Create ()

Constructor replaces new;

Returns

UnityEngine.ScriptableObject

scriptableobject::​createinstance
static T CreateInstance(
Type
)with Type in Type::ScriptableObject,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections,Type::Rendering_PostProcessing::PostProcessProfile,Type::Rendering_PostProcessing::PostProcessResources,Type::Cinemachine::CinemachineBlenderSettings,Type::Rendering_PostProcessing::PostProcessEffectSettings
Parameters

Type -

Returns

T

scriptableobject::​createinstance
static UnityEngine.ScriptableObject CreateInstance(
System.String className
)

System.String className-no documentation

Parameters

className -

Returns

UnityEngine.ScriptableObject

scriptableobject::​fromassetbundle
static UnityEngine.ScriptableObject CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.ScriptableObject