class:/TYPE/UnityEngine.ScriptableObject//, can be loaded from an assetbundle using ScriptableObject::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.ScriptableObject
| static T CreateInstance( |
| )with Type in Type::ScriptableObject,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections,Type::Rendering_PostProcessing::PostProcessProfile,Type::Rendering_PostProcessing::PostProcessResources,Type::Cinemachine::CinemachineBlenderSettings,Type::Rendering_PostProcessing::PostProcessEffectSettings |
Type -
T
| static UnityEngine.ScriptableObject CreateInstance( |
| ) |
System.String className-no documentation
className -
UnityEngine.ScriptableObject
| static UnityEngine.ScriptableObject CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.ScriptableObject