class:/TYPE/UnityEngine.Screen//, can be loaded from an assetbundle using Screen::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Screen
| static UnityEngine.Screen CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Screen
| static System.Void GetDisplayLayout( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.DisplayInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] displayLayout-no documentation
System.Collections.Generic.List`1[[UnityEngine.DisplayInfo - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - displayLayout -
System.Void
| static System.Void SetResolution( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| fullscreenMode UnityEngine.FullScreenMode | no documentation preferredRefreshRate - |
System.Void
| static System.Void SetResolution( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation fullscreenMode - |
System.Void
| static System.Void SetResolution( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| fullscreen System.Boolean | no documentation preferredRefreshRate - |
System.Void
| static System.Void SetResolution( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation fullscreen - |
System.Void