Screen
UnityObjectLink
Screen

class:/TYPE/UnityEngine.Screen//, can be loaded from an assetbundle using Screen::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
screen::​autorotatetolandscapeleft
static System.Boolean screen::autorotatetolandscapeleft
screen::​autorotatetolandscaperight
static System.Boolean screen::autorotatetolandscaperight
screen::​autorotatetoportrait
static System.Boolean screen::autorotatetoportrait
screen::​autorotatetoportraitupsidedown
static System.Boolean screen::autorotatetoportraitupsidedown
screen::​brightness
static System.Single screen::brightness
screen::​currentresolution
static readonly UnityEngine.Resolution screen::currentresolution
screen::​cutouts
static readonly UnityEngine.Rect[] screen::cutouts
screen::​dpi
static readonly System.Single screen::dpi
screen::​fullscreen
static System.Boolean screen::fullscreen
screen::​fullscreenmode
static UnityEngine.FullScreenMode screen::fullscreenmode
screen::​height
static readonly System.Int32 screen::height
screen::​mainwindowdisplayinfo
static readonly UnityEngine.DisplayInfo screen::mainwindowdisplayinfo
screen::​mainwindowposition
static readonly UnityEngine.Vector2Int screen::mainwindowposition
screen::​orientation
static UnityEngine.ScreenOrientation screen::orientation
screen::​resolutions
static readonly UnityEngine.Resolution[] screen::resolutions
screen::​safearea
static readonly UnityEngine.Rect screen::safearea
screen::​sleeptimeout
static System.Int32 screen::sleeptimeout
screen::​width
static readonly System.Int32 screen::width
Functions
screen::​create
static UnityEngine.Screen Create ()

Constructor replaces new;

Returns

UnityEngine.Screen

screen::​fromassetbundle
static UnityEngine.Screen CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Screen

screen::​getdisplaylayout
static System.Void GetDisplayLayout(
System.Collections.Generic.List`1[[UnityEngine.DisplayInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] displayLayout
)

System.Collections.Generic.List`1[[UnityEngine.DisplayInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] displayLayout-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.DisplayInfo - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - displayLayout -

Returns

System.Void

screen::​setresolution
static System.Void SetResolution(
System.Int32 width,
System.Int32 height,
UnityEngine.FullScreenMode fullscreenMode,
System.Int32 preferredRefreshRate
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation

height
System.Int32

no documentation

fullscreenMode
UnityEngine.FullScreenMode

no documentation preferredRefreshRate -

Returns

System.Void

screen::​setresolution
static System.Void SetResolution(
System.Int32 width,
System.Int32 height,
UnityEngine.FullScreenMode fullscreenMode
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation

height
System.Int32

no documentation fullscreenMode -

Returns

System.Void

screen::​setresolution
static System.Void SetResolution(
System.Int32 width,
System.Int32 height,
System.Boolean fullscreen,
System.Int32 preferredRefreshRate
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation

height
System.Int32

no documentation

fullscreen
System.Boolean

no documentation preferredRefreshRate -

Returns

System.Void

screen::​setresolution
static System.Void SetResolution(
System.Int32 width,
System.Int32 height,
System.Boolean fullscreen
)

System.Int32 width-no documentation

Parameters
width
System.Int32

no documentation

height
System.Int32

no documentation fullscreen -

Returns

System.Void