SceneManagement::​Scene
UnityObjectLink
SceneManagement::​Scene

/

Parent

UnityObjectLink

Variables
buildindex
readonly System.Int32 buildindex
handle
readonly System.Int32 handle
isdirty
readonly System.Boolean isdirty
isloaded
readonly System.Boolean isloaded
issubscene
System.Boolean issubscene
name
System.String name
path
readonly System.String path
rootcount
readonly System.Int32 rootcount
Functions
getrootgameobjects
UnityEngine.GameObject[] GetRootGameObjects()
Returns

UnityEngine.GameObject[]

getrootgameobjects
System.Void GetRootGameObjects(
System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] rootGameObjects
)

System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] rootGameObjects-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.GameObject - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - rootGameObjects -

Returns

System.Void

isvalid
System.Boolean IsValid()
Returns

System.Boolean

scenemanagement::​scene::​create
static UnityEngine.SceneManagement.Scene Create ()

Constructor replaces new

Returns

UnityEngine.SceneManagement.Scene