class:/TYPE/UnityEngine.Rigidbody2D//, can be loaded from an assetbundle using Rigidbody2D::createfromassetbundle(bundlename,prefabname) /
| System.Void AddForce( |
| ) |
UnityEngine.Vector2 force-no documentation
force -
System.Void
| System.Void AddForce( |
| ) |
UnityEngine.Vector2 force-no documentation
| force UnityEngine.Vector2 | no documentation mode - |
System.Void
| System.Void AddForceAtPosition( |
| ) |
UnityEngine.Vector2 force-no documentation
| force UnityEngine.Vector2 | no documentation position - |
System.Void
| System.Void AddForceAtPosition( |
| ) |
UnityEngine.Vector2 force-no documentation
| force UnityEngine.Vector2 | no documentation |
| position UnityEngine.Vector2 | no documentation mode - |
System.Void
| System.Void AddRelativeForce( |
| ) |
UnityEngine.Vector2 relativeForce-no documentation
| relativeForce UnityEngine.Vector2 | no documentation mode - |
System.Void
| System.Void AddRelativeForce( |
| ) |
UnityEngine.Vector2 relativeForce-no documentation
relativeForce -
System.Void
| System.Void AddTorque( |
| ) |
System.Single torque-no documentation
torque -
System.Void
| System.Void AddTorque( |
| ) |
System.Single torque-no documentation
| torque System.Single | no documentation mode - |
System.Void
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation results - |
System.Int32
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D | no documentation UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - results - distance - |
System.Int32
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation results - |
System.Int32
| System.Int32 Cast( |
| ) |
UnityEngine.Vector2 direction-no documentation
| direction UnityEngine.Vector2 | no documentation |
| contactFilter UnityEngine.ContactFilter2D | no documentation |
| results UnityEngine.RaycastHit2D[] | no documentation distance - |
System.Int32
| UnityEngine.Vector2 ClosestPoint( |
| ) |
UnityEngine.Vector2 position-no documentation
position -
UnityEngine.Vector2
| UnityEngine.ColliderDistance2D Distance( |
| ) |
UnityEngine.Collider2D collider-no documentation
collider -
UnityEngine.ColliderDistance2D
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactFilter2D contactFilter-no documentation
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders - |
System.Int32
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactFilter2D contactFilter-no documentation
| contactFilter UnityEngine.ContactFilter2D | no documentation colliders - |
System.Int32
| System.Int32 GetContacts( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] colliders-no documentation
System.Collections.Generic.List`1[[UnityEngine.Collider2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - colliders -
System.Int32
| System.Int32 GetContacts( |
| ) |
UnityEngine.Collider2D[] colliders-no documentation
colliders -
System.Int32
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactFilter2D contactFilter-no documentation
| contactFilter UnityEngine.ContactFilter2D | no documentation System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts - |
System.Int32
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactFilter2D contactFilter-no documentation
| contactFilter UnityEngine.ContactFilter2D | no documentation contacts - |
System.Int32
| System.Int32 GetContacts( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts-no documentation
System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D - UnityEngine.Physics2DModule - Version=0.0.0.0 - Culture=neutral - contacts -
System.Int32
| System.Int32 GetContacts( |
| ) |
UnityEngine.ContactPoint2D[] contacts-no documentation
contacts -
System.Int32
| UnityEngine.Vector2 GetPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
point -
UnityEngine.Vector2
| UnityEngine.Vector2 GetPointVelocity( |
| ) |
UnityEngine.Vector2 point-no documentation
point -
UnityEngine.Vector2
| UnityEngine.Vector2 GetRelativePoint( |
| ) |
UnityEngine.Vector2 relativePoint-no documentation
relativePoint -
UnityEngine.Vector2
| UnityEngine.Vector2 GetRelativePointVelocity( |
| ) |
UnityEngine.Vector2 relativePoint-no documentation
relativePoint -
UnityEngine.Vector2
| UnityEngine.Vector2 GetRelativeVector( |
| ) |
UnityEngine.Vector2 relativeVector-no documentation
relativeVector -
UnityEngine.Vector2
| System.Int32 GetShapes( |
| ) |
UnityEngine.PhysicsShapeGroup2D physicsShapeGroup-no documentation
physicsShapeGroup -
System.Int32
| UnityEngine.Vector2 GetVector( |
| ) |
UnityEngine.Vector2 vector-no documentation
vector -
UnityEngine.Vector2
System.Boolean
System.Boolean
| System.Boolean IsTouching( |
| ) |
UnityEngine.ContactFilter2D contactFilter-no documentation
contactFilter -
System.Boolean
| System.Boolean IsTouching( |
| ) |
UnityEngine.Collider2D collider-no documentation
collider -
System.Boolean
| System.Boolean IsTouching( |
| ) |
UnityEngine.Collider2D collider-no documentation
| collider UnityEngine.Collider2D | no documentation contactFilter - |
System.Boolean
| System.Boolean IsTouchingLayers( |
| ) |
System.Int32 layerMask-no documentation
layerMask -
System.Boolean
System.Boolean
| System.Void MovePosition( |
| ) |
UnityEngine.Vector2 position-no documentation
position -
System.Void
| System.Void MoveRotation( |
| ) |
System.Single angle-no documentation
angle -
System.Void
| System.Void MoveRotation( |
| ) |
UnityEngine.Quaternion rotation-no documentation
rotation -
System.Void
| System.Boolean OverlapPoint( |
| ) |
UnityEngine.Vector2 point-no documentation
point -
System.Boolean
Constructor replaces new;
UnityEngine.Rigidbody2D
| static UnityEngine.Rigidbody2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rigidbody2D
| System.Void SetRotation( |
| ) |
UnityEngine.Quaternion rotation-no documentation
rotation -
System.Void
| System.Void SetRotation( |
| ) |
System.Single angle-no documentation
angle -
System.Void
System.Void
System.Void