class:/TYPE/UnityEngine.Rigidbody//, can be loaded from an assetbundle using Rigidbody::createfromassetbundle(bundlename,prefabname) /
| System.Void AddExplosionForce( |
| ) |
System.Single explosionForce-no documentation
| explosionForce System.Single | no documentation |
| explosionPosition UnityEngine.Vector3 | no documentation |
| explosionRadius System.Single | no documentation |
| upwardsModifier System.Single | no documentation mode - |
System.Void
| System.Void AddExplosionForce( |
| ) |
System.Single explosionForce-no documentation
| explosionForce System.Single | no documentation |
| explosionPosition UnityEngine.Vector3 | no documentation explosionRadius - |
System.Void
| System.Void AddExplosionForce( |
| ) |
System.Single explosionForce-no documentation
| explosionForce System.Single | no documentation |
| explosionPosition UnityEngine.Vector3 | no documentation |
| explosionRadius System.Single | no documentation upwardsModifier - |
System.Void
| System.Void AddForce( |
| ) |
UnityEngine.Vector3 force-no documentation
force -
System.Void
| System.Void AddForce( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation |
| z System.Single | no documentation mode - |
System.Void
| System.Void AddForce( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation z - |
System.Void
| System.Void AddForce( |
| ) |
UnityEngine.Vector3 force-no documentation
| force UnityEngine.Vector3 | no documentation mode - |
System.Void
| System.Void AddForceAtPosition( |
| ) |
UnityEngine.Vector3 force-no documentation
| force UnityEngine.Vector3 | no documentation |
| position UnityEngine.Vector3 | no documentation mode - |
System.Void
| System.Void AddForceAtPosition( |
| ) |
UnityEngine.Vector3 force-no documentation
| force UnityEngine.Vector3 | no documentation position - |
System.Void
| System.Void AddRelativeForce( |
| ) |
UnityEngine.Vector3 force-no documentation
force -
System.Void
| System.Void AddRelativeForce( |
| ) |
UnityEngine.Vector3 force-no documentation
| force UnityEngine.Vector3 | no documentation mode - |
System.Void
| System.Void AddRelativeForce( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation z - |
System.Void
| System.Void AddRelativeForce( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation |
| z System.Single | no documentation mode - |
System.Void
| System.Void AddRelativeTorque( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation |
| z System.Single | no documentation mode - |
System.Void
| System.Void AddRelativeTorque( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation z - |
System.Void
| System.Void AddRelativeTorque( |
| ) |
UnityEngine.Vector3 torque-no documentation
| torque UnityEngine.Vector3 | no documentation mode - |
System.Void
| System.Void AddRelativeTorque( |
| ) |
UnityEngine.Vector3 torque-no documentation
torque -
System.Void
| System.Void AddTorque( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation |
| z System.Single | no documentation mode - |
System.Void
| System.Void AddTorque( |
| ) |
UnityEngine.Vector3 torque-no documentation
| torque UnityEngine.Vector3 | no documentation mode - |
System.Void
| System.Void AddTorque( |
| ) |
UnityEngine.Vector3 torque-no documentation
torque -
System.Void
| System.Void AddTorque( |
| ) |
System.Single x-no documentation
| x System.Single | no documentation |
| y System.Single | no documentation z - |
System.Void
| UnityEngine.Vector3 ClosestPointOnBounds( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 GetPointVelocity( |
| ) |
UnityEngine.Vector3 worldPoint-no documentation
worldPoint -
UnityEngine.Vector3
| UnityEngine.Vector3 GetRelativePointVelocity( |
| ) |
UnityEngine.Vector3 relativePoint-no documentation
relativePoint -
UnityEngine.Vector3
System.Boolean
| System.Void MovePosition( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
System.Void
| System.Void MoveRotation( |
| ) |
UnityEngine.Quaternion rot-no documentation
rot -
System.Void
System.Void
System.Void
Constructor replaces new;
UnityEngine.Rigidbody
| static UnityEngine.Rigidbody CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rigidbody
| System.Void SetDensity( |
| ) |
System.Single density-no documentation
density -
System.Void
System.Void
| System.Boolean SweepTest( |
| ) |
UnityEngine.Vector3 direction-no documentation
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation |
| maxDistance System.Single | no documentation queryTriggerInteraction - |
System.Boolean
| System.Boolean SweepTest( |
| ) |
UnityEngine.Vector3 direction-no documentation
| direction UnityEngine.Vector3 | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean
| System.Boolean SweepTest( |
| ) |
UnityEngine.Vector3 direction-no documentation
| direction UnityEngine.Vector3 | no documentation hitInfo - |
System.Boolean
| UnityEngine.RaycastHit[] SweepTestAll( |
| ) |
UnityEngine.Vector3 direction-no documentation
| direction UnityEngine.Vector3 | no documentation maxDistance - |
UnityEngine.RaycastHit[]
| UnityEngine.RaycastHit[] SweepTestAll( |
| ) |
UnityEngine.Vector3 direction-no documentation
| direction UnityEngine.Vector3 | no documentation |
| maxDistance System.Single | no documentation queryTriggerInteraction - |
UnityEngine.RaycastHit[]
| UnityEngine.RaycastHit[] SweepTestAll( |
| ) |
UnityEngine.Vector3 direction-no documentation
direction -
UnityEngine.RaycastHit[]
System.Void