class:/TYPE/UnityEngine.Rendering.Universal.ShadowCaster2D//, can be loaded from an assetbundle using Rendering_Universal::ShadowCaster2D::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
Constructor replaces new;
UnityEngine.Rendering.Universal.ShadowCaster2D
| static UnityEngine.Rendering.Universal.ShadowCaster2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.Universal.ShadowCaster2D
UnityExtension:ShadowCaster2D https:forum.unity.comthreadscan-2d-shadow-caster-use-current-sprite-silhouette.861256,
System.Void
System.Void